Bravery & Greed l The God of The Hunt Update

Bravery and Greed

Bravery and Greed is a beat 'em up, roguelite, dungeon brawler for up to four players. Choose from four classic fantasy classes, engage in a deep robust combat system, and play a variety of co-operative and competitive game modes with friends via local, online or both. Get rich, or die trying!

Hey Adventurers! We've pushed a new update live! This includes lots of bug fixes, changes, and most excitingly... a new boss! 👀 [h3]A new boss lurks in the Subterranean Jungle! 🐎[/h3] A new opponent has appeared to guard the Subterranean Jungle: Rhysasys, God of the Hunt! His Mighty Spear and Summoning Magic will keep you looking for an opening! [img]https://i.imgur.com/IZpq8sA.gif[/img] [h3]Class Changes ⚔️[/h3] [b]Warrior 🛡️[/b] Basic Combo [list][*] Significantly reduced distance traveled and recovery [*] Changed projection trajectory so that it more easily leads to longer combos [*] Improved the ability of the first two hits to juggle enemies [*] Added combo prorate after the 3rd hit lands, overall reducing the damage of longer combos[/list] Up+Attack Sword Slash [list][*] Significantly reduced startup [*] Increased damage from 250 to 300 [*] Increased the projection strength and changed the projection trajectory to be more horizontal [/list] Shield Bash (Basic combo 1st or 2nd hit + Shield button) [list] [*] Significantly reduced startup [*] Increased hitbox size [*] Increased damage from 150 to 200 [/list] Shield Charge (Hold Special button + Forward) [list][*] Reduced damage from 180 / 150 (First / Consecutive hits) to 160 / 125 [*] Significantly reduced the ability to absorb hits by blocking them during the Shield Charge in PvP Arena games [/list] [img]https://i.imgur.com/WjG6h9K.gif[/img] [b]Amazon ⚔️[/b] Basic combo[list] [*] Significantly reduced distance traveled and recovery on the 3rd hit [*] Removed ground bounce on the 2nd hit, allowing a subsequent Turnaround Attack or Aerial Down Smash to ground bounce enemies and improve combo potential[/list] Whirlwind attack [list][*] Significantly reduced startup so that it can be more easily used in combos [*] The Amazon is now able to catch her Chakram while in the ground and in hitstun from an enemy attack [*] A successful Parry can now be cancelled into an attack earlier. It can also now be cancelled into a Chakram throw or a Wand spell [/list] [img]https://i.imgur.com/j4agr8v.gif[/img] [i]Thank you as always for your feedback on [url=https://discord.com/invite/jqBfQEjWWj]Discord [/url]and the Steam Forums! This round of improvements gives new strengths to the Warrior’s least used moves, and makes the Amazon even more well-rounded. As both their toolkits become more polished, tons of new combos are now possible![/i] [b]Rogue 🏹[/b] [list] [*] Bonus attack speed now also reduces the charge time of the Charged Arrow [/list] [b]Wizard 🧙‍♂️[/b] [list] [*] The Elemental can now pick-up Gold for the Wizard [/list] [h3]Arcana 🃏 [/h3] [list] [*] Reduced the hitbox size of explosions from The Sun to be more in-line with the visual effect [*] Followers no longer create explosions from The Sun [/list] [h3]Monsters 🕷️[/h3] Desydera [list] [*] Slightly lowered her cooldown period after ground attacks [*] Increased overall speed [*] Increased ground attack damage (150 -> 175 and 250 -> 300) [*] Increased energy shot attack damage (75 -> 90) [/list] [list] [*] A Follower can now come with you to the next level after defeating a Boss [/list][i]To make Life Builds that focus around Followers more viable, one of the Followers that manages to survive a Boss Fight will help you from the start of a new level![/i] [img]{STEAM_CLAN_IMAGE}/42655127/4ff2d97272907cebf8e97aa3cd3a28efae564af6.png[/img] [list] [*] The HP/Attack/Speed scaling of friendly Followers has been significantly increased, meaning that Followers found in more advanced levels will be stronger [/list][list] [*] Increased the overall HP scaling of Bosses at higher levels [*] Increased the damage scaling of monsters at higher levels [*] Decreased the movement/attack speed scaling of monsters at higher levels [*] Reduced the overall difficulty scaling at higher levels for games with 1 player [/list][list] [*] At very high levels, there is now a limit to the number of extra monster spawns. When this threshold is reached, monster damage will start increasing drastically [*] Increased the randomness of the Boss selection in levels with multiple possible bosses [*] Limited the ability for a large amount of Harpies to stunlock players in the air [/list] [h3]Gear & Perks 🏅[/h3] A few items have had limits added to their scaling to improve balance and fix issues with strong enchants! [list] [*] Resistance (Impervious Jewel): Max Health threshold does not go below 3% [*] Shield of Faith (Gem of Munimentum): Cooldown does not go below 2s [*] Unstable Current (Quavering Hand): Stamina threshold does not go below 1 [/list][list] [*] The scaling factor of Time Stop (Rod of the Aeons) has been changed from 200% to 50% [*] Plague (Blighted Gauntlet, Hand of the Scourge) has been changed to no longer have an internal cooldown, and the Attack/Defense debuff has been improved from 15% with a 50% scaling factor to 25% with a 100% scaling factor [*] Transmuting an already enchanted item will now keep the enchant level and improve it by +10 [*] Enchanting an already enchanted item will now improve it by +20, but cost more Gold than a normal enchant[/list] [img]{STEAM_CLAN_IMAGE}/42655127/633ed58add26cf836f3aa46371c6876bdda35782.png[/img] [i]The Enchanter and Transmuter have been improved to offer useful services no matter how far into a run you are. Be warned: you might need to prepare large amounts of gold to sustain their costs.[/i] [list] [*] The Temporary HP Shield now depletes slightly slower when at low amounts of Shield, but much faster when at very large amounts of Shield [*] Vampiric Hunger, which grants a stacking Temporary HP Shield when killing enemies, has been reworked from being based on the player’s max HP and now uses flat values (80 + 60 HP / perk level) [*] Apex Predator life healed reduced from 12% (+4% / level) to 10% (+3% / level) [*] Improved Health maximum health reduced from 16% (+8% / level) to 16% (+4% / level) [/list] [h3]Improvements 🧰 [/h3] [list] [*] Added the ability to bind Mouse buttons when playing with a Keyboard [/list] [img]{STEAM_CLAN_IMAGE}/42655127/1b2df8334c9216af462205de46deba155e151fc5.png[/img] [i]This highly requested feature is now finally in! Get ready to play with your preferred WASD + Mouse layouts, or anything else that you like! [/i][list] [*] The Log can now be accessed during runs, in the Pause menu [*] The cooldown of Wands is now displayed in the Log [*] An option “Always Zoom Out” is now available in the Video menu, forcing the game camera to constantly display the most zoomed-out view [/list] [img]{STEAM_CLAN_IMAGE}/42655127/cab6f514afb5ee84ec0a046ac7fc9b3a94ce8b42.png[/img] [i]This option is disabled by default and is recommended when playing on a big screen, or for people who prefer restricting camera movements as much as possible.[/i] [list] [*] Added an option to allow the game audio to keep playing while the game window is unfocused [*] The Splash & Start screens can now also be skipped with mouse clicks [/list] [h3]Bug Fixes🛠️ [/h3][list] [*] Fixed an issue that caused NPCs and Event rooms to sometimes not appear as regularly as they should (especially the Enchanter) [*] Fixed an issue where the Warrior’s first training challenge would not be possible to complete if the Blitz perk was acquired [*] Fixed an issue where players could get hit by The Sun explosions after Zhur Gor'od’s intro sequence [*] Fixed an issue where Fairies in Sylvan'Uur’s intro sequence could fail to position properly [*] Fixed an issue where spawning a summon behind Sylvan'Uur would cause it to face to the right [*] Fixed a typo in the Justice & Judgement text displayed when killing an Elite/Boss [*] Fixed an issue where changing Categories in the Option menu while quitting it could result in an unstable state for the UI [*] Fixed an issue where viewing an Item in your Inventory while another player picked-up the Rune at the end of a Boss fight could cause you to lose your Item [/list] That's all for now, Adventurers! Once again, thank you for all your feedback as we continue to improve Bravery & Greed. We'd love to know what you think of all the balance changes, improvements and the new Boss - so do leave your feedback here in either our [url=https://steamcommunity.com/app/943370/discussions/]General Discussions here on Steam[/url], or on our Discord! To keep up to date with all the information on Bravery & Greed, please like us on [url=https://www.facebook.com/BraveryAndGreed/]Facebook[/url], follow us on [url=https://twitter.com/braveryandgreed]Twitter[/url] and join us on [url=https://discord.gg/jqBfQEjWWj]Discord[/url] 🗡️ [h3]🌠 Play Bravery & Greed on Steam! 🌠[/h3] https://store.steampowered.com/app/943370/Bravery_and_Greed/