BRAND NEW WORLD. PART 7.3

Brand New World

You are given a chance to influence the development of your characters and settlement, forcing you to think strategically and make decisions that will affect the events in the game. Enjoy this immersive game experience where your every move will have meaning and consequences.

[img]{STEAM_CLAN_IMAGE}/44874083/ca4ce05826370e864c55bb7cf3dca409a5a78dbe.png[/img] ✅UPDATE_24.02.19.0 Added: The rope workbench is active for use; The weapon/tool workbench is active for use; To craft a weapon/tool, you must have a weapon/tool rack on the map; Changed: Interface of the crafting table: a list of available recipes is generated, if the queue is not empty, a queue window appears in which you can add/remove items ✅UPDATE_24.02.20.0 Added: At the start of a new game, the character's "Rest" state is turned on. He walks within a certain radius to random points near the center of the village. Checking the free space in the warehouse: 1) Before the start of resource extraction; 2) After extraction; 3) Before adding to the warehouse; Changed: After releasing the character from cursor control, after 5 seconds the character goes into rest mode. (Temporary change, need to think about this logic); Warehouse window: 1) List of items that can be stored in the warehouse now as stack; 2) To add items, you must delete an existing item or click on an empty slot in the list, after which a list of available resources will open; 3) After deleting an existing item, the list is updated and moved up; Fixed: Berries are collected in 1 box with 5 units of berries; Resources were not being mined due to incorrect verification; ✅UPDATE_24.02.21.0 Added: Warehouse interface. It is not possible to delete the type of resource available for storage if its quantity in the warehouse is greater than 0; Filtering buttons for elements in the construction menu. (Parts of the building, furniture, warehouses, farming); The character responds to player commands without delay; Saving the parameters of the crafting table; Saving the parameters of the vegetable field; Changed: After releasing the character from cursor control, after 5 seconds the character: 1) If it has a task, continues to perform it; 2) If you were controlling the character, it goes into rest mode; The construction menu closes on "RMB".(Right mouse button); Fixed: Character parts were appearing in zero coordinates; The character went to collect another type of resource (picked berries, then went to collect stones); Characters did not go to drink and eat. (Test functions, require supervision); On the crafting table, the character's stopping point was shifted, causing him to fall into the table. (Also, this height was probably maintained and after loading, the character was waist-deep in the ground. Needs to be monitored) Some minor edits have been made;