Bookbound Brigade is about beating the hell out of historical and literary characters you studied in school by leading a dream team of real and fictional heroes through a 2D side-scrolling platform-adventure.
Hello everyone!
The corrective patch for update 1.3.1 is out, including both fixes and gameplay tweaks! We should have now addressed all the small issues reported by the players and we’re planning on making major updates in the future, so stay tuned!
[b]BUG FIXING:[/b]
[list]
[*] Fixed a bug preventing the following achievements from being unlocked: BOOM! (Defeat 100 enemies with enemy bombs), C D E F G A B C (Stun 200 enemies with Merman Song), FREEZE! (Freeze 100 enemies performing Time Freezing attacks)
[*] Fixed a bug affecting some NPCs in the Library waiting for the delivery of their Quest Items, before the relating quests had actually been activated
[*] Fixed a bug which prevented the in-game map of the Ancient World from being correctly displayed on loading an old savegame file
[*] Fixed a dialogue attribution bug during the encounter with Sleeping Beauty
[*] Fixed a disappearing text bug resulting from changing the game’s settings
[*] Fixed a savegame bug affecting the Lady of the Lake’s arena in the Medieval World
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[b]DESIGN & CONTROLS TUNING:[/b]
[list]
[*] In-game Map overhauled: in order to make navigation and orientation easier, most passages between the game world’s areas were repositioned more precisely; background outlines and landmarks, positional NPC and save point indicators, and current room highlight were also added for clarity
[*] Nerfed Medusa to make the boss fight less frustrating and unforgiving (she spawns less minions now)
[*] Added extra Respawn points in the Ancient World
[*] Reduced both the cost of the Testudo Skill and its Energy consumption
[*] Reduced the cost of using any passive skills from the third and fourth levels of the Brigade’s skill tree
[*] Increased Energy Recovery Speed
[*] Increased the amount of Memory pages awarded for defeating enemies, and breaking crates and chests around the game world
[*] Reduced combat GFXs to remove visual noise during fights
[*] Further increased the controls response and removed any input lags on switching formations
[*] Increased Memory pages awarded for completing NPC Quests to make them worth the extra effort (they are now WAY more rewarding than your average chest)
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