Bonus Patch Notes | Quests Update

Divine Knockout (DKO)

KO the gods in the world’s only 3rd-person platform fighter! Become a small-but-mighty god of myth, brawl in all three dimensions, and knock your friends off the map to reign supreme.

We want to share some updates and context around balance changes that we will implement as soon as possible. These mainly include changes to Sol and Susano. We’re adjusting Sol’s healing capabilities and Susano will receive a couple of nerfs that will adjust his potency for high-skilled players while still maintaining a high level of fun to play him.   We want to stress that this is one step to improving balance around your feedback and that there is more to come. We will keep monitoring Susano and other gods and goddesses very closely!  Thank you for your feedback on our social media channels and Discord! [h1]  [/h1][h1] God Balance[/h1][h2] Sol  [/h2] [i]In our effort of creating an exciting playstyle for Sol, we went overboard and created a balance problem. We will be adjusting further in the next patch but for now, we’re reverting our change to the “Healing Flame” talent.[/i] [b]Talents[/b] [list] [*] Healing Flame: Reduced healing from 2 to 1 after walking over a fire pool and consuming it. [/*][/list][h2]  [/h2][h2] Susano[/h2] [i]Susano has balance issues at the highest level of play and game knowledge. These changes are only the first batch. We’re starting to address his ability to deal a high amount of damage and the speed at which he recovers from the different phases of Storm Kata's ability. Additionally, we’re removing his talent allowing him to triple jump. We will re-introduce a 3rd divine trait for Susano in one of the future updates.[/i] [list] [*] Reduced the damage of air light attacks from 2-2-3 to 1-1-2 [/*] [*] Storm Kata: Increase postfire time of hits to make them more punishable, still allowing the players to combo with light and heavy out of Storm Kata. [list] [*] First hit: from 0.59s to 0.73s [/*] [*] Second hit: from 0.2s to 0.4s [/*] [*] Third hit: from 0.64s to 0.8s [/*] [/list] [/*][/list] [b]Talents[/b] [list] [*] Rising Winds: Reduced the additional Damage to targets in the air from 2 to 1 [/*] [*] Wind Runner: Disabled while we’re working on a rework/replacement [/*][/list][h1]  [/h1][h1] Bug Fixes[/h1][list] [*] Fixed an issue where wrong rewards were highlighted on the daily login reward screen. [/*] [*] Fixed crash occurrences for Izanami's ability “Spectral Projection”. However, we are still trying to polish it further for better performance. [/*][/list]