Bonbon Update/Patch 2.2 Is Live

Bonbon

A thirty-minute childhood-horror walking-sim about toys and a giant rat. A short, single-sitting experience.

We've been listening to feedback and bug reports since launch day and have deployed a new version of Bonbon - 2.2. Here is what's new: [list] [*] Added a windowed mode, in the Options menu. [*] Added a brightness setting, in the Options menu. [*] Added a option to switch to a simpler fur shader. This should help with the frame rate drop some players experience when Bonbon appears. [*] Made some adjustments to help with a rare bug that could cause some systems to stick on the initial loading screen. [*] Fixed achievement exploit - you can no longer get "Little Chatterbox" by repeatedly talking to Bonbon. [*] Simplified some toy collision meshes. This should give a performance boost on certain systems. [*] Exposed a cheat to let you skip to a specific scene from the start menu, in case of problems or if you want to replay from a certain scene. On the title screen press: --- [shift] + [1] for the garden scene --- [shift] + [2] for the lounge scene --- [shift] + [3] for the dinner table scene --- [shift] + [4] for the bedtime story --- [shift] + [5] for the dream sequence --- [shift] + [6] for the waking up scene --- [shift] + [7] for the end credits [/list] We hope this helps... let us know if you have any new issues in the forums. Thanks! -Miles @ Pixeljam