Your old friend you co-founded a game studio with has contacted you 4 years after the studio shut down and you both parted ways following a major controversy. He tells you he's got the studio set back up again and would love to discuss a new game project with you. What could it be?
ADDITIONS:
- Added swinging animation to hanging cultists/Friends
- Added nails to wooden planks for more detail
- Added buzzing sounds to Electro Friends
- Added random flickering to some lights in the game studio.
- Peter can now be set on fire via the Burn Zone's burner during the chase sequence
- Mike can now die from Proto-Bodhi exploding after the boss fight if he is too close
- Added extra tabs for the flashlight & headlamp
- Added option for toggling ammo text
- Added particle-base lighting effects
- Added option for toggling particle-based lighting effects
- Added dropdown option for Anti-aliasing
- Added new game mode, Monster Crunch: Endless Arena, which can be accessed via the Monster Crunch Arcade or Extras menu
- Added a dropdown for Anisotropic Filtering
- Added Steamworks.NET
- If playing the Steam version, you'll see your Steam username & profile picture displayed on the main menu
- Added Steam achievements for Steam players
- Added option for toggling Edge Detection
- Added knockback to enemies/sheep when killed
- Added phase variants of a few combat themes
- Added smoke trailing after shooting Stun Gun, Tommy Gun, and Mike's Gun
- Added sounds for when Friends are stunned by Dazey the Stun Gun
- Added bullet effects coming from Mafia Friends' & Mike's (NPC) gun
- Added randomized swaying speed of hanging cultists/Friends
- When enemies are stunned, a stun effect will appear where the player shot
- When melee weapons hit any object, a sound will play
- Added extra detail to the terrain in the Thomas' Sheep Killing Frenzy arcade game
- Added lights whenever a gun is shot (Mike's pistol & Tommy Gun)
- Added a small story update called "Aftermath"
- Added light to Dazey the Stun Gun whenever it is fired
- Other minor additions
OPTIMIZATIONS:
- Blood, bullets and particle systems are destroyed instead of disabled after a certain period of time
- Disabled meshes that aren't visible to the player
- Other minor optimizations