Bloons Card Storm - Update 2.0

[b]Update: Bloons Card Storm 2.0 - Update Notes[/b] [h1]Key Features:[/h1][list][*][b]Ranked Mode:[/b] Take your best decks into Ranked Matches and work your way up from Tiers 1 to 5 and then Paragon Rank! [list][*]Each Ranked season will last just over two months so you’ll have plenty of time to play make your way up to Paragon! We’ll take feedback on length and adjust if necessary for future seasons. [/*][*]The current season is [b]Temple of The Sun[/b] - a tribute to the High Priestess Adora. [/*][*]All players start each Season at Tier 0 and will work up to Tier 5. Wins garner significant progress, and losses move your progress back a fraction. Once you have reached a Tier, your progress will never drop below that Tier during the Season.[/*][*]You will receive mid-tier and milestone rewards for playing through Tiers 1 to Tier 5, and these are only awarded the first time you reach each threshold.[/*][*]Paragon Rank - once you reach Paragon, you level up into Paragon Degrees, going from degree 1 to 100. Each win increases your degree, while each loss lowers it, but you will never leave Paragon rank. For Paragon ranks, the rewards are the prestige of seeing how high you can get each season and a profile badge that will show your accomplishment.[/*][*]Win-streaks will boost your points, allowing you to rank up faster between Tiers or Paragon degrees.[/*][*]There’s also an exclusive cardback for getting to Tier 3, and an avatar reward for the Ranked season.[/*][/list][/*][*][b]New Hero - Adora the High Priestess[/b] [list][*]Play as Adora and prepare your best deck for the ultimate sacrifice winning combo. [/*][*]Adora’s hero powers are an exciting mix of damage and self-healing:[list][*]Minor Ability - 5 Bloontonium:[b]Orbs of Light[/b] - Deal 30 Damage to a Random Bloon, 2 Times. [/*][*]Passive - 8 Bloontonium:[b]Sun Shield[/b] - When an enemy Bloon attacks, lose 3 Bloontonium and trigger Orbs of Light on that Bloon.[/*][*]Major Ability - 15 Bloontonium:[b]Ultimate Sacrifice[/b] - Sacrifice a friendly Monkey, trigger Orbs of Light and heal 150. Add an extra Orb of Light (Max 8).[/*][/list][/*][*]Like our other heroes, get her exclusive cardback when you reach Level 10 with Adora![/*][/list][/*][*][b]New Cards! 18 New Cards in total for the Card Collection[/b][/*][/list] We’re introducing some new mechanics here, with multi-charge Monkeys and Powers added to the mix like Dart Monkey Twins and Spike Storm, plus On Play target cards like Slowing Bloon and MOAB Dominator. As well as that, we’ve got plenty of new ways to search through your deck for just the right card with cards such as Signal Bloon, In Our Darkest Hour and the cutest little detective in Monkey Town… Monkey Investigator! [list][*][b]Bloons[/b][list][*]Slowing Bloon[/*][*]Signal Bloon[/*][/list][/*][*][b]Monkeys[/b][list][*]Dart Monkey Twins[/*][*]Quincy Action Figure[/*][*]MOAB Dominator[/*][*]Monkey Investigator[/*][/list][/*][*][b]Powers[/b][list][*]Spike Storm[/*][*]Divination[/*][*]Ability Ban[/*][*]Max Heal [/*][*]Rare Power[/*][*]Try this![/*][*]Energy Overload[/*][*]Bloon Melter[/*][*]Enhanced Reflexes[/*][*]Bubble Time[/*][*]In Our Darkest Hour[/*][*]Bloon Reinforcements[/*][/list][/*][*][b]New Store Items[/b] [list][*]Adora Hero Bundle[list][*]Unlocks Adora, a 6 card pack, an extra deck slot, and an exclusive avatar and cardback[/*][/list][/*][*]Happy Holidays Bundle [list][*]25,000 Universal Tokens, 750MM, an exclusive cardback and holiday avatar[/*][/list][/*][*]Card Packs[list][*]These card packs will be replacing the single random card purchase. You will be able to purchase them in sets of x3 cards for 200MM, x5 cards for 250MM, or x7 cards for 400MM. You have to save up more Monkey Money, but lots of us were missing the excitement of opening a pack, so we hope this change helps scratch that itch.[/*][/list][/*][*]Crafting Tokens[list][*]All 3 rotating token sets now contain 600 Crafting Tokens for 50MM each[/*][/list][/*][*]Info button added to Daily Items tab explaining pack contents and rarities[/*][/list][/*][*][b]New Arena! Game Night[/b] [list][*]This new (returning for Full Playable players) arena, inspired by tabletop and board games, gives your monkeys a buff to their damage rolls! Monkeys played in this arena will gain +5 Attack Power.[/*][/list][/*][*][b]Amelia's Adventure - Mirror Mode[/b][list][*]Take on Amelia’s Adventure with Mirror Mode, where players will also get the effects from their selected Adventure Effect cards. For example, if you select the ‘Opponent starts with a Wizard Monkey in Play’ card, no problem, so do you![/*][*]Sometimes Amelia really had the deck stacked in her favor, so if she’s frustratingly difficult, flip Mirror Mode on and see if the game feels fairer.[/*][*]You can turn Mirror Mode on and off at any stage of Amelia’s Adventure to manage your own difficulty preferences.[/*][/list][/*][*][b]New Feats![/b][list][*]Change of Pace - Add a card to one of your decks[/*][*]Using My Own Tech - Win a game with a non-starter deck[/*][*]Here Comes a New Challenger! - Win a game in Ranked mode[/*][*]Welcome to the Badlands - Win 20 games on Badlands[/*][*]It’s Game Night, gang! - Win 20 games on Game Night[/*][*]Sacrifices Must be Made - Win 100 games with Adora[/*][/list][/*][/list][h1]Balance Changes:[/h1][list][*][b]Bouncing Bullet - Attack Power 65 -> 80[/b][/*][*][b]Glaive Ricochet - Attack Power 30 -> 40[/b][/*][/list] Some of our Ultra Rare monkeys aren’t quite strong enough so we’re bumping their damage up slightly. [list][*][b]Storm of Arrows -> Damage 150 -> 120[/b][/*][/list] Part of hero-specific card design is that they help to define the hero’s identity and are in general strong cards. SoA has been on the radar for a long time but we wanted to see how it performed in the wild with the full launch card set before making any changes. It’s still just a little too strong so we’re ramping its damage back. [list][*][b]Rapid Shot - 3 x 30 Damage -> 4 x 40 Damage[/b][/*][/list] *blush* Looks like something got past the balancing team’s bow! Rapid shot can hit more targets than SoA and that flexibility is expected to cost more, but the damage output was far too low here. Bumping it up and adding an extra hit to really help this card out. [list][*][b]Quincy Flurry of Arrows - Bloontonium cost 9 -> 12[/b][/*][/list] Quincy has been performing well ever since the First Look builds but now that we have four solid weeks’ worth of play data in, his major ability is just too game defining at such a cheap cost. Bumping this up to 12 and we’ll see how that affects the current meta before considering any other changes. [list][*][b]Gwen Flame Strike - Bloontonium cost 20 -> 18, damage 200 -> 250[/b][/*][/list] While Quincy has been dominating against all other heroes, Gwen’s winrate and matchups have been poor across the board. Her Flame Strike ability is very powerful but is hard to save up for and the payoff requires significant setup. We still like the setup/combo but are bringing the cost down slightly to make it slightly easier to get to as well as increasing the payoff. [h1]Quality of Life - Improvements:[/h1][list][*]Search functionality for keywords, sort, and filter[/*][*]Cardback selection UI popup has been improved[/*][*]Scroll menus optimized for viewing [/*][*]Animation effects and tweaks for Bloons, Monkeys and Powers on the board [/*][*]You will now get a popup if you are changing devices, to avoid accounts being used on two different devices [/*][*]Bloon damage color modified to be more readable[/*][*]Card auto disenchant animation added when receiving cards beyond maximum amounts[/*][*]Confirmation pop-up added to in-game Quit button[/*][*]Card backs now show on player’s deck[/*][*]Added hover/tap pop-up over card type icons[/*][*]Improvements to some card text length[/*][*]Added “New Card!” notification in the Card Collection[/*][*]Added avatars next to player names in-game[/*][/list][h1]Bug Fixes:[/h1][list][*]Stun effects are no longer cleared immediately at start of following turn (Dart Monkey into Stun Gas Bloon is now correctly stunned for a full turn)[/*][*]Bionic Boomer visual rarity now correctly shows as Uncommon, not Rare[/*][*]Rapid Shot can no longer hit a Bloon that has already reached 0 hit points[/*][*]Sun Temple was getting too powerful with Expert Negotiator - the Sun God is now appeased [/*][*]Favored Trade no longer displays gold gain animation when gaining 0 gold [/*][*]Hastening Bloon no longer animates when played on an empty board[/*][*]Shield Gas Bloon no longer shields itself when damaged [/*][*]Defenders and their Projectiles hit more visually accurately while defending [/*][*]Badlands Map - Now shows damage to Heroes in the history [/*][*]Fixed issue that would cause Gold Cost and Attack Power values to flicker when they are buffed[/*][*]Destroying a Toxic Bloon with a Hero ability no longer plays the removal effect on your Hero[/*][*]Daily Quests can no longer be infinitely refreshed[/*][*]Spaces no longer accepted in creator codes[/*][*]Bloon grouping animation now correctly plays when delay value is modified from Adventure effects[/*][*]Banana plantation animation now plays correctly when removed[/*][*]Draining Bloon now gives you Bloontonium after you play it (after it has drained your existing Bloontonium)[/*][*]Resolved Blade Maelstrom passive effect not resulting in Stun when hitting a Stun Gas Bloon[/*][*]Extra tutorial arrow during Dart Monkey targeting removed[/*][*]When creating a new deck and buying a hero, new hero will be selected[/*][/list] [b]Platform Specific:[/b] [list][*]Loss of Internet Connection Handling - General Polish for losing internet connections [/*][*]Android - Input UI for Logins, screen textures fix[/*][*]iOS - Login UI tweaks [/*][*]Steam - Language Settings update [/*][*]Steam - In-App Purchases now show correct localized title[/*][/list]