Blooming Nightshade v11

While things start to wrap up for Eldritch University, I've been looking into what can be done for Flowering Nightshade and my other future projects. In the process of doing some GUI cleanup for that game, I decided to port some of the improvements and changes back to Blooming Nightshade as well. The major changes in this update include: [list][*] A new title screen that hopefully feels less bland. [*] The "Start" option opens a story selection screen, like in Flowering Nightshade. After finishing the prologue, the other stories can be started from this menu instead of playing the prologue again or skipping it. This screen has also been updated to show the face of the character associated with each story. [*] The file menus have been modified to be less reliant on pages. Now there are just 3 pages: Main, Auto, and Quick. Each page has 12 slots, which are accessed via scrolling. [b]NOTE: This means that saves past the first page from previous versions may not be visible after updating to this version.[/b] [*] The quick menu bar has been rearranged to include more options. [*] The ability to set text background and font has been brought over from Flowering Nightshade. [*] All of the character portraits have been re-exported at a higher resolution. This can cause some strange resizing artifacts when the window is too small, but will improve the maximum quality of the character art when in fullscreen mode (based on the resolution of the device). [/list] I hope everyone enjoys the update!