"Blood of Steel" Version Update Announcement – Feb.29

Blood of Steel

"Blood of Steel" is a fair competitive multiplayer online game. You will ride into a battlefield where thousands clash, employing unique four-directional slashing maneuvers and strategic formations to defeat your opponents, experiencing the charm of warfare in the age of cold weapons!

To ensure the stability of the game, enhance overall service quality and user experience, "Blood of Steel" will undergo maintenance on February 29th from 09:00 to 11:00 (UTC+8). During this period, the game world will be temporarily closed, and game matchmaking will be disabled around 08:45. Additionally, a comprehensive maintenance and backup of the account database will be performed. Please be aware that the maintenance start time may be subject to change based on specific work conditions. We kindly ask all players to plan the game time accordingly. [h3]Update Details: [/h3] [olist] [*] The drop rate for the current Proof of Contract [Immortalized Light] has been increased to a 30% chance per match. [*] Hero optimizations: [list] [*] a. Isabella i. King's Banner: Added effect, allies affected by the banner who defeat an enemy will reduce the cooldown of "Safeguard" by 2 seconds. ii. Improved the visual effects of "Safeguard" status (including the visual effects for Da Qiao's Safeguard). [*] b. Guan Yu i. "Shuttle formation": Slightly increased the spacing between soldiers in the formation. ii. Added "Diamond Formation": Orders the legion to form a diamond shape, enhancing attack power. [/list] [*] Festival Celebration Event and the Spring Festival themed map have been removed from matchmaking. [*] Optimized the performance of the Orleans, Xiliang, and Sicilia maps on low to mid-range settings (this will reduce the visual fidelity on low to mid-range settings). [*] Improved the display of certain beginner growth task guides. [*] Enhanced the UI presentation of the data service on the settlement screen. [*] Fixed an issue where generals who already own the Reindeer mount were incorrectly shown as locked. [*] Fixed an issue where clicking near a model on the settlement screen would not properly navigate to the next step. [*] Fixed an issue in Epic World of Mercenary, where obtaining items did not immediately allow for a roll. [*] Fixed an issue in Epic World of Mercenary, where roll results did not display the points and items could not be obtained. [*] Fixed an issue where interacting with the NPC Exotic Merchant in the main city of the Greater World to open the shop interface would display a "Too far to interact" message. [/olist]