Blazing Sails Halloween Hotfix v3.0.8.6

New [list] [*] Enemy players can now stop pumps [*] Add Team formation string for custom games, allows more custom structures. Read more about the system on the wiki here: [/list] Balance Changes [list] [*] Undead players can no longer interact with human ships their steering wheels [*] Revert pump upgrades applied to the Rise of the Undead Fleet gamemode. Silver steering wheels still apply [*] Human players now respawn with ammo in the Rise of the Undead Fleet game mode (50 bullets, 20 arrows, 5 cannon balls) [*] Increased direct hit damage for Fish launcher to 60 to better balance with the AOE changes [*] Increased Cutlass damage 20 -> 22 [*] Increased Sword of the Sea damage 18 -> 20 [*] Increased Pickaxe damage 32 -> 50 [*] Reduce Pickaxe attack speed 0.7-> 0.45 [*] Reduce Spiked Club attack speed 0.9 -> 0.75 [/list] Bug Fixes [list] [*] Fix deadzone not applying damage to ships [*] Fix humans losing their weapons when dying in Rise of the Undead Fleet mode [*] Fix issues with the new AOE exception system for Ships (fixes explosive barrel and more) [*] Fix level based cosmetics not being equipable [*] Fix most game modes not using incremental spawn timers (gun game still uses a default spawn timer) [*] Fix Charred skeleton glow effect [*] Fix tutorial level not teleporting the player back to the ship [*] Fix crucial issue with players leaving not being cleared from the server causing heaps of issues like servers not ending and more! [*] Fix clearing the mute and banlist not working for custom games. [*] Fix Prepare for battle sound not to adhere to volume settings (Rise of the Undead Fleet mode) [/list] Other changes [list] [*] Default loot on the Rise of the Undead Fleet mode has been improved [*] Streamer names should now be unique each game, no longer 2 Bill Bones [*] Crew banners are no longer active in Rise of the Undead Fleet mode [/list]