New
[list]
[*] Enemy players can now stop pumps
[*] Add Team formation string for custom games, allows more custom structures. Read more about the system on the wiki here:
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Balance Changes
[list]
[*] Undead players can no longer interact with human ships their steering wheels
[*] Revert pump upgrades applied to the Rise of the Undead Fleet gamemode. Silver steering wheels still apply
[*] Human players now respawn with ammo in the Rise of the Undead Fleet game mode (50 bullets, 20 arrows, 5 cannon balls)
[*] Increased direct hit damage for Fish launcher to 60 to better balance with the AOE changes
[*] Increased Cutlass damage 20 -> 22
[*] Increased Sword of the Sea damage 18 -> 20
[*] Increased Pickaxe damage 32 -> 50
[*] Reduce Pickaxe attack speed 0.7-> 0.45
[*] Reduce Spiked Club attack speed 0.9 -> 0.75
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Bug Fixes
[list]
[*] Fix deadzone not applying damage to ships
[*] Fix humans losing their weapons when dying in Rise of the Undead Fleet mode
[*] Fix issues with the new AOE exception system for Ships (fixes explosive barrel and more)
[*] Fix level based cosmetics not being equipable
[*] Fix most game modes not using incremental spawn timers (gun game still uses a default spawn timer)
[*] Fix Charred skeleton glow effect
[*] Fix tutorial level not teleporting the player back to the ship
[*] Fix crucial issue with players leaving not being cleared from the server causing heaps of issues like servers not ending and more!
[*] Fix clearing the mute and banlist not working for custom games.
[*] Fix Prepare for battle sound not to adhere to volume settings (Rise of the Undead Fleet mode)
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Other changes
[list]
[*] Default loot on the Rise of the Undead Fleet mode has been improved
[*] Streamer names should now be unique each game, no longer 2 Bill Bones
[*] Crew banners are no longer active in Rise of the Undead Fleet mode
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