The second major update for BLASTRONAUT is here. The Companion improves many areas of the game. It adds a toolbar, new equipment stations, buildable modules, persistent resources, directional audio, drones, building deletion, and more.
Here is a quick overview of things that have been added.
[b]Toolbar[/b] allows carrying three different tools at the same time.
[img]{STEAM_CLAN_IMAGE}/38784277/4d6a19ffc6aa2f98612436f0a3526e09136e6f5e.png[/img]
[b]Equipment stations[/b] are player-built machines that provide quick access to any unlocked jetpack and tool. These can be fitted with multiple [b]modules[/b] that give different benefits.
[img]{STEAM_CLAN_IMAGE}/38784277/3a18bdc78ba3396060916d5d684366c76dbf7f90.gif[/img]
Any building can be marked for deletion. If something gets misplaced, try again.
[img]{STEAM_CLAN_IMAGE}/38784277/f8633be22d909251536cbdc464a5ec686fdda954.gif[/img]
All the [b]resources are now persistent[/b], which means they do not disappear when the player goes away. The resource pickup radius has been decreased, but the player can now acquire [b]drones[/b] (through modules) that will collect the resources themselves.
The nearby players will also [b]share the resources[/b]. If a player picks something up, everyone will get it; no more stealing. This should encourage cooperation between players.
[img]{STEAM_CLAN_IMAGE}/38784277/0364649da617f0d7d059d236cca7bc86fc3c45f0.gif[/img]
The [b]jetpacks have been improved[/b] and will come in multiple varieties. Some jetpacks allow dashing sideways (by double pressing the movement key). Some apply extra force to the movement direction, and one allows to hover in the air and move in any direction.
The sound system has been improved, bringing [b]directional audio[/b] and reverb. Now all the creatures have their own sounds too. Headphones are recommended.
There are also other minor fixes and improvements.
[b]List of new features:[/b]
1. Toobar added
2. Armor storage station
3. Tool storage station
4. Equipment stores (vending machines)
5. Module building (4 different modules)
6. Building deconstruction
7. Personal drones added
8. New jetpack types and behaviours
9. Persistent debris
10. Resource sharing between nearby players (double the resources)
11. Directional audio and reverb added
12. New enemy sounds
13. Menu option for changing camera follow speed
[b]New features for user-generated content[/b]
1. Blocks spawning enemies
2. Biome end distance
3. 2x2 resource block type
[b]List of changes:[/b]
1. Jetpack fuel leak removed
2. Eplosion distortion effect improved
3. Resource pull distance decreased
4. New building preview materials
5. Falling resource performance increased
[b]Fixed bugs:[/b]
1. Previously explored map did not recalculate after load (it might still take a bit of time)
2. Beams did not destroy blocks in some angles
3. Resources were disappearing when they collided with platforms
[b]Known bugs:[/b]
1. Two achievements are not triggering
2. Weapon cooldown colour sticks after switching weapons (only cosmetic)
This time the previous save games should keep working, and you can continue playing your previous save. Most of the added content is for mid to late game, so it would take some time to unlock all the modules.
We still wanted to add some additional features in this update but did not manage. Most importantly, the ability to see and compare equipment stats and other necessary data. Therefore you can expect a few minor updates before we move on to the next milestone.
There are still a few days of Steam Base Builder Fest left. After the discount is over, we will apply the regional price correction based on the Steam renewed recommendations. This means that the price might increase in some regions.
Thank you all for supporting the game by buying, playing, leaving feedback or saying a kind word. Together we will make this game awesome!