Run, Gun and Eat your way through this roguelite RPG shooter. In a world where every enemy is edible, what you eat and how much you eat drives everything from your waistline to branching skill trees to weapon crafting. Shoot fast. Eat big. Satisfy your appetite for destruction.
The following changes are being pushed to the game:
[b]Visual Rework[/b]
[list]
[*]Doubled the frame rate for all hand drawn pixel art throughout the game
[*]Added damage numbers to all attacks
[*]Adjusted and optimized lighting throughout the game
[*]New loading screen optimizations and restyling
[*]New achievement adjustments and changes
[*]All secondary weapons have been given new visual effects
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[b]Rebalancing[/b]
[list]
[*]Rebalanced 2 player gameplay
[*]Adjusted Chewie & Chewella's jumps and dashes
[*]More than halved recovery time
[*]Doubled dash animation speed
[*]Doubled recovery animation speed
[*]Sped up dash startup animation speed by around 30%
[*]Shortened the delay at the start of dash
[*]Changed dash speed and velocity falloff over time
[*]Boss rebalancing and difficulty tweaking based on player analytics
[*]Doubled speed of Critter Cannon projectiles
[*]Buffed damage from 30 to 40 for the Critter Cannon
[*]Buffed base max ammo from 50 to 85 for the Critter Cannon
[*]Increased the size of the Nuke Launcher's AoE
[*]Buffed nuke launcher's primary damage from 60 to 75
[*]Buffed max primary ammo from 10 to 20 for the Nuke Launcher
[*]Buffed primary and secondary ammo from loot from 1 to 5 for the Nuke Launcher
[*]Buffed secondary damage from 40 to 50, secondary max ammo from 10 to 20 for the Nuke Launcher
[*]Nerfed amount of primary ammo flamethrowers get from loot from 30 to 10.
[*]Added significant knockback to the shotgun's bullets. The knockback direction is based upon the bullet's direction.
[*]Added damage falloff for default rifle. The falloff works such that there is no penalty for close to medium range, then exponential falloff reaching around 40% penalty at the edge of the screen
[*]Adjusted rate of fire and damage such that the rate of fire is now fully what it used to be, but its damage is reduced to match the previous adjusted dps but with a boost. The base dps is 25% higher than last version.
[*]Reworked bird bomber's attack to be like a carpet bomb where it drops 4 bombs in sequence. The bombs are slightly bigger than before and with a new look to be more noticeable.
[*]Added subtle red glow to Elton enemy projectiles, similar to the glow the bird bombers have on their bombs now.
[*]Fixed an AI issue where instead of chasing you when you go out of range, the Toaster Bot would run opposite away from you.
[*]Gave the Toaster Bot a new vertical attack
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[b]Misc.[/b]
[list]
[*]Localization update and fixes for Japanese
[*]Various bug fixes and balancing improvements
[*]New compatibility for other devices
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