Adorable robots are back to save the day! Explore an unknown planet in this puzzle action-adventure game and experiment with our unique, innovative mechanics solo or in co-op with up to 4 players!
Dear adventurers,
We’ve got some more details about the game mechanics you’ll encounter in Biped 2. Today we're going to talk about the Merging mechanic. In order to overcome some of the obstacles you’ll face on your journey, the bipeds will have to join forces and work together. Let’s see what you can look forward to.
[b]Special Drift[/b]
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This mechanic will probably be familiar to those of you who’ve played the first Biped game. However, the layout of the rails is more complicated now - they can consist of several tracks that converge and separate again. Adventurers will have to take on specific roles. After Merging, one biped will be in charge of moving along the rails and avoiding obstacles, while the other will gather items and throw them into special baskets in order to open the way forward.
[b]Shield and Projectiles[/b]
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Shields up! As before, this mechanic puts one of the bipeds in charge of the “legs,” while the other one acts as the “arms.” While the first adventurer is progressing through the level, the other will deflect incoming projectiles using a special shield. Pay attention to the color of those projectiles. Red indicates offensive projectiles that disintegrate when they hit the shield, but yellow projectiles bounce off of it. By deflecting them with the shield, you might be able to activate an essential switch or open the way forward.
[b]Floating Platform and Grappling Hook[/b]
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Even if you find yourself without solid ground to stand on and have to make your way through water or air, don’t panic! While one-character steers the floating platform, the other uses a grappling hook to latch onto special anchors placed throughout the level and pull the platform forward. However, you’ll have to be careful and keep inertia in mind. If you move too fast, you won’t be able to turn around, so teamwork is crucial.
[b]Sliders[/b]
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We all need to rely on something dependable sometimes... but sliders are just the opposite of that. When the bipeds merge and one of them latches onto an object, the slider will start moving along with your characters. You’ll have to carry it to a different location in order to progress through the level. During their journey, the bipeds will have to trade places multiple times - the biped who was carrying the slider will have to start moving through the level, and vice versa.
[b]Cannon[/b]
Ready, aim, fire! The cannon is the last Merging mechanic we’re going to cover today. The bipeds will have to join forces once again - one of them moves the cannon while the other shoots it at targets.
Cannons come in several varieties. The water cannon can help you put fires out (when facing hostile fire elementals, for example), push objects with its stream, and fill special hollow targets with water.
You’ll also find color-coded targets. If you’re hit by one of them with a projectile of the same color, another object of that color will break. But be careful - if you hit one of these targets with the wrong projectile, only the target itself will be destroyed.
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That’s it for the latest issue of our devlog. We’ll reveal more details about Biped 2 soon. Until then, tell us your thoughts on the new Merging mechanics in the comments below.
See you later, non-quadrupeds!