Save a peaceful world from being annihilated by machines in this oldschool point&click tale, inspired by classic animated movies and adventure games of the 90s.
Fellow AnthropomorFANS,
For the last weeks, I've been working hard on getting this update up and running - and we're almost there. The new update will go live on April 19th, so be prepared. ːsteamhappyː
Before I get to the changelog, here's a small drawback for the upcoming update; [u][b]so please read carefully[/b][/u]:
[h3][b]This new version is not compatible with older savegames. If you are currently playing through the game, either it with the older version or dive right into the new one.[/b][/h3]
[h3][b]There's gonna be a beta branch for the game that runs with the older version, just to make sure that everyone that is currently in the middle of a playthrough won't have to start from scratch. A detailed explanation on how to activate a beta branch will be provided with next week's update[/b] [/h3]
With that being said, here's the changelog for newxt week's update:
[list]
[*] [b]Spanish translation added[/b]
[*] [b]French translation added[/b]
[*] Leftover development message when looking at the robot's drill got removed
[*] Little adjustments of text position on some scenes for better readability
[*] Invisible placeholder character removed from pub scene
[*] Fixed some mixed up text when giving items to NPC
[*] adjusted multiple walkable areas to prevent player from clipping through certain spots
[*] Game no longer crashes when leaving with Boleks ship
[*] Game Over menu can now be navigated on Linux and Steam Deck
[/list]
Adding new languages to an existing game can be a challenging thing, hence I'm super happy to finally be able to provide you with French and Spanish localizations for you to enjoy.
See you next week, everyone.