Big Machines Take Over the Fields - Pure Farming 2018 Largest Update

Pure Farming 2018

Use the latest technology and state-of-the-art licensed machines to manage all aspects of modern farming. Travel between Europe, Asia, and both Americas to plant region-specific crops such as hemp, coffee beans, and olives. Farm your way thanks to three unique game modes tailored to both simulation veterans and newcomers to farming games.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29502069/a6e41ca2f1bcf85267df37356af71ce568d155ab.png[/img] [b]If you want to farm hard - you have to farm BIG![/b] And now you get all the equipment need. We're pleased to announce that the [b]Big Machines Update (ver. 1.4)[/b] for Pure Farming 2018 is live right now. On top of major tweaks and fixes to gameplay, AI, visual presentation and overall game functionality, the free update brings five new licensed machines - and they are HUGE! The Big Machines Update delivers 3 new machines from [b]Deutz-Fahr[/b] and 2 from [b]Dewulf[/b]: [list] [*] tractor Deutz-Fahr Agrotron 6165 [*] tractor Deutz-Fahr Agrotron 9340 TTV [*] combine harvester Deutz-Fahr C9206 with two different headers [*] potato harvester Dewulf Kwatro [*] potato harvester Dewulf RA3060 [/list] Other improvements include the [b]ability to grow grass on fields, improved lighting, enhanced AI of hired workers[/b], night vision mode for the drone, advanced driving physics, option to sell your fields or building, and many more. See you in the countryside! [i]Pure Farming Team[/i] Full changelist: [list] [*] NEW CONTENT: Deutz-Fahr Pack (Series 6: 6165 Agrotron, Series 9: 9340 Agrotron TTV, C9206, DH720A and DH900A), Dewulf Pack: Kwatro and RA3060, Homemade fuel trailer, Growing grass on fields, Farmer's pocket light, Drone night vision, Selling of owned fields and buildings [*] Implemented additional improvements and fixes to worker AI including worker leaving field after job [*] Implemented AI worker support for Versatile 4WD [*] Implemented various performance improvements [*] Added purchase maximum value option for various purchases [*] Changed vehicle fueling method - "press and hold" [*] Added fields flashing yellow when AI helpers are working on them [*] Added fields flashing green when AI helper is waiting to unload crops [*] Added new NPC scenes that differ between day and night [*] Added new weather effects - storms, wind and fog that takes into account time of day and weather [*] Added new environment effects - butterflies, moths, fireflies, dandelions [*] Added toggleable dust option [*] Added toggleable vehicle dirt option [*] Added toggleable crop withering option [*] Improved visual time of day changes [*] Improved the visibility of sunrises and sunsets [*] Introduced a series of graphic design changes [*] Fixed and redesigned fertilizing system [*] Implemented small changes on various maps to improve player and AI navigation [*] Improved drone - drone displays more information and allows teleporting to highlighted vehicles [*] Implemented AI support for growing and harvesting grass on fields [*] Fixed an issue that made it appear that AI workers are no longer working when viewed from a distance [*] Fixed several issues with the Akpil Kartoffel [*] Rebalanced and improved certain elements within the potato cultivation process [*] Rebalanced greenhouse cultivation [*] Increased the capacity of the Wielton Strong Master trailer [*] Rebalanced the compatibility of certain tractors and devices [*] Rebalanced the speeds of certain vehicles on various surfaces [*] Added location information in prompts regarding spoiling crops [*] Added crop names on field labels [*] Improved visual indications of fertilized and watered field status [*] Changed the appearance of rotten potatoes for better identification [*] Added UI elements in main menu to indicate it is scrollable in certain language versions [*] Fixed sound levels of vehicles driven by AI helpers [*] Fixed issue that caused certain sounds to be played when sound was disabled [*] Fixed bug that caused player character to not be visible in vehicle viewed from drone [*] Fixed bug that prevented the player from teleporting sets of vehicles consisting of harvesters and trailers [*] Devices on the minimap can be filtered by type [*] Implemented an altered version of time skip in campaign [*] Implemented the ability to grow crops without having to plow during every cultivation cycle [*] Added camera zoom for player character [*] Added fullscreen map mode on tablet [*] Removed gray bar from HUD [*] Some entries in the Encyclopedia have been corrected [*] Added mirror support for mods [*] New modded device category: Plows [*] Implemented Logitech Driving Force GT steering wheel support [*] Implemented simultaneous control with several input devices (steering wheel, controller, keyboard and mouse) [*] Added in-game steering wheel sensitivity calibration - steering wheel range [*] Saitek Side Panel now useable with other steering wheels [*] Recalibrated supported steering wheel dead zones [*] Added importer of custom shirts [*] Fixes and improvements to the mod importer [*] Added Steam Workshop support for imported characters [*] Fixed subscribed mods disappearing randomly from importer list [/list]