Big January update

Here we come to the first quarterly big update. As we said before, the game now features the first few levels and the beginning of the story. You can safely begin to go through the storyline, the save should not break with the release of new versions of the game. What exactly we did in this update: [list] [*] The demo level has been replaced with story levels of the game (at the moment there are 4 first levels). [*] The algorithm for using items from the inventory on the environment has been changed - now when you interact with the environment, items from your inventory are used automatically as needed. [*] Added the ability to rotate the camera, as well as zoom in and out. [*] Improved adaptation of the interface for screens with non-standard aspect ratio. [*] Added the ability to save on levels. Saving occurs automatically in key locations. [*] Now the player can equip several similar weapons at once in different slots. [*] Fixed a bug when, when changing the graphics quality settings from a low level even lower, the settings value took on a non-existent value. [*] Fixed head shaking on dead characters. [*] And also many other small errors and shortcomings are fixed. [/list] With each subsequent quarterly update, we will add new levels, weapons and enemies, as well as once or twice a month we will continue to release small updates that fix bugs and, if possible, add something new.