CHANGE is an award nominated homeless survival experience set in a randomly created city with rogue-like elements. Explore, survive, earn perks, find items & kindness to develop your character & escape to a new life. Over 7 years of development & over 200 updates so far!
Well, I keep saying I’m done with this game, then I go and do something like this. It’s another big content update! For both the base game AND the Living city dlc!
Sorry it took so long, had a lot of stuff going on in my personal life that threw a spanner into the works, and the trouble with being solo on this right now, is I can't tap someone to replace me when I'm out of sorts. But, we're here now!
So what's been going on lately...
Well I went to EGX with CHANGE, that was fun, especially getting to see some of you in person. I shall have to rise from my hermit cave of darkness/code to come meet ya more often!
Then I had flu....
And about a week after that got covid...
Then had a breakup... (things repaired since)
Now I'm moving because I can't afford my rent anymore, but that's not so bad. I really should live somewhere with heating anyway. Winter is coming...
So yeah, sorry it's been longer than usual and I've been a bit silent, but I'm back and full of fire now! So here's a massive update as a reward for all your patience.
Next up I'll have some news about the MOBILE version of CHANGE, as well as maaaaaybe a trailer or screenshot of our NEXT GAME... I've actually got 2 games in development besides change now...
Thanks again for all your support and feedback guys, [b]we may yet turn CHANGE into a sleeper hit if you guys keep sharing the game... [/b]every share helps! Please keep telling your friends so we can keep the game studio (me) alive! ^-^
[h1]Changes and new stuff[/h1]
[list]
[*] We’ve added 27 items! These can be unlocked by getting through the new player levels you’ll need to beat with EXP by playing. One of them… is a MAP!
[*] The base game now has: 10 New items & max player level increased to 25!
[*] The Living city now has: 17 New items have been added & max player level increased to 32!
[*] Added a NO CHALLENGE button to the challenge selection menu, and updated a few other bits of UI in the DLC menu sections.
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[h1]Balancing[/h1]
[list]
[*] Slightly increased begging perk earn rate
[*] Fixed searching trash causing barely any hygiene to be lost
[*] Spending time in the Arcade or restaurant now provides warmth
[*] When you beat a run, you now get 400 bonus xp
[/list]
[h1]Bug fixes and improvements[/h1]
[list]
[*] Fixed the sun wiping out the screen during heatwaves when playing in EXTREME WEATHER challenge mode
[*] Fixed DLC perks not displaying names
[*] Fixed the parent and child walking backwards
[*] Made an improvement to the Special/Perm item inventory, items are now ordered based on how often you use them, so the items you use the most/daily will always be near the top and you don’t have to scroll around so much
[*] Fixed challenge mode buttons not displaying as completed until you deselect them
[*] Fixed some of the newer food items not being detected as food to show the starving quick eat button when starving
[*] Fixed some issues with speech bubbles dismissing too early sometimes on interrupt
[*] FIXED WELFARE!
[*] Fixed some medical/utility items possibly showing in certain circumstances before you unlocked them
[*] Fixed street savvy showing as a perk selection twice sometimes
[*] Fixed Big pasta pots being endless (sigh)
[*] Fixed still being able to use some welfare office options when your crime level is too high
[*] Fixed final perk for perk collector achievement
[*] Improved timing for welfare clock popups
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