Thanks for all the feedback from launch day!!
Keep the feedback coming! (And feel free to leave a Steam review!)
[h2]Here's What's New In The Recent Build[/h2]
[list]
[*] Fixed bug that let you shoot through walls (sorry MLG gamers)
[*] Added "Active" or "Passive" labels to shop items, so it's more intuitive if you will replace your active powerup
[*] Much better UI/UX in lobby
[list]
[*] Now you can add numerous bots before marking your own player as "Ready"
[*] The active tank panel that you're editing is highlighted in your player color
[*] There's now a little panel banner to tell you to hit A to Ready yourself
[*] Start banner is aligned to the top of the screen to not obstruct the lobby view
[*] Better highlighting colors
[/list]
[*] Now you can press any key to get past the rewards screen & tutorial screen
[*] Coins no longer spawn if the Store is deactivated
[*] Fixed bug where the Store Frequency config was disabled after playing a match with the store disabled
[*] Adjusted spawn positions on store level so you don't spawn directly on a chest
[*] Fixed Play text font in Store sccene
[*] Adjusted lava level so it no longer clips above the floor
[*] Reworded confusing lobby menus
[*] Aligned the controls/tutorial icons
[*] Now tracking input before round starts (previously, if you had the move button held before the round started you'd have to un-press then re-press the move button)
[/list]