Better Lobby UX, and Bug Fixes!

Thanks for all the feedback from launch day!! Keep the feedback coming! (And feel free to leave a Steam review!) [h2]Here's What's New In The Recent Build[/h2] [list] [*] Fixed bug that let you shoot through walls (sorry MLG gamers) [*] Added "Active" or "Passive" labels to shop items, so it's more intuitive if you will replace your active powerup [*] Much better UI/UX in lobby [list] [*] Now you can add numerous bots before marking your own player as "Ready" [*] The active tank panel that you're editing is highlighted in your player color [*] There's now a little panel banner to tell you to hit A to Ready yourself [*] Start banner is aligned to the top of the screen to not obstruct the lobby view [*] Better highlighting colors [/list] [*] Now you can press any key to get past the rewards screen & tutorial screen [*] Coins no longer spawn if the Store is deactivated [*] Fixed bug where the Store Frequency config was disabled after playing a match with the store disabled [*] Adjusted spawn positions on store level so you don't spawn directly on a chest [*] Fixed Play text font in Store sccene [*] Adjusted lava level so it no longer clips above the floor [*] Reworded confusing lobby menus [*] Aligned the controls/tutorial icons [*] Now tracking input before round starts (previously, if you had the move button held before the round started you'd have to un-press then re-press the move button) [/list]