Better late than never

[h3]Hello world![/h3] We had a rough start because of our bad Q&A(it is our first game so we collecting all the bumps on the road). Anyways I would like to say Thank You! to each person who left us feedback! So a lot things were improved since the release of the demo. Below - list of fixes and plans for future. [h3]Improvements:[/h3] 1.Optimization (mostly CPU load) 2.AI awareness (awareness of the players was collecting too fast and too unstable). 3.AI Logic (alien won't be harassing you from the start of the game anymore). 4.Flare through distance improved.(it is like 10m now, so it is easier to use vs ai). 5.Sensetivity bug fixed.(you still can manage it in the settings). 6.Zombie pushing player out of the map bug fixed. 7.Reactor battery placement on E (now you do both, insert battery on E or drop it with G button). 8.Clone machine helmet placement on E (same as a reactor). 9.Hiding locker near powercore room (gives more balance). 10."Portable lights" now called "Strong Light Source" (so it is easier to understand that you can use it vs alien). 11. Big biomasses not available for scan fixed. 12. Power core failure while battery in place fixed. (now it is more fair). 13. Other minor things. [h3]Plans for future:[/h3] We are now preparing for the full game release which is planned on Q1 2025. Things that will be added: 1. Lobby system (so you won't be disconnected after mission finished) 2. More rooms to map 1 3. Some level design rework of 1 map 4. 2 more maps. 5. More tools to buy in shop. 6. Player noise level indication. (so player could better understand how to avoid encounter with enemies) 7. Difficulty progression, (Corporate demand increase for most successful workers!) 8. Bug fixes. [h3]Thank you all for your feedback![/h3]