Beta Weekend 2 Balance Hotfix v0.5.0.76969

ICARUS

ICARUS is a PvE survival game for up to eight players. Explore a savage wilderness in the aftermath of terraforming gone wrong. Survive the Open World, complete timed Missions or build your Outpost. Explore, build, craft and hunt while seeking your fortune and prospecting for exotic matter.

Beta Weekend Two is continuing to prove popular! To keep the momentum of the Beta Weekend going strong we have a bunch more improvements we wanted to add so you can have the best experience possible this weekend. It is also a good chance for us to show you, through our actions, that we want this project to be about quick and fast iteration. We aim to listen to the community and implement feedback and ideas that we feel fit with the game quickly where possible. [h2]Bodies will now drop items in a bundle[/h2] This allows you to recover your items when you die, if you reach the bundle before it despawns. This has been a very popular feature request. We were planning on adding it for Beta Weekend 3 (BW3), but we have decided to add it right now for this Beta Weekend. When you respawn, if you return to the place you died there will be a bundle you can pick up with your previous inventory. [h2]Living in Caves[/h2] We have added a Dehumidifier that clears the underground cave buff and runs on Charcoal. We have also added this ability to the Antiobiotics (which used to be called Antiseptics). This will help if you want to live underground. [h2]Recovering Arrows/Spears/Blades[/h2] This is another highly-requested feature. Now when you skin an animal, the attached arrows, knives, and spears will be added to the animal inventory. This means you can recover these from the body easily, and they don't fall through the world or get lost. [h2]Detailed Changelog[/h2] [list] [*]The central server has been under heavy load. We have made a few tweaks to streamline the process and - in particular - give you more feedback when the game is doing something so that you know to wait. [*]Added Aluminum Ingots to be made on the Concrete Furnace [*]Increased the time needed to smelt Aluminum Ingots to be on par with Steel [*]Added the Anti-Underground buff to Antibiotics [*]Moved the Skinning Bench talent up in the talent tree and confirmed the unlock and craft flow [*]Added Dehumidifier asset on Tier 3. It uses the same recipe as the Metal Oxite Dissolver currently [*]Added an overflow container which is spawned at player location when a player choses to revive themselves ([url=https://icarus.featureupvote.com/suggestions/204950/suggestion-solo-play-death-penalty-too-great]request[/url]) [*]Fixed stealth damage indicator showing '0x damage' for clients [*]Fixed Resolution Settings displaying incorrectly as default values after setting, confusing people to think it has not changed [*]Added stealth attacks now only occur when crouched, added required stat by default and made the related talent 'Coming Soon'. Stealth attacks are no longer determined by ballistic actor, but on damage taken on the NPC. Aggressive motivation being triggered now guarantees no stealth, previously it would be partial stealth if the NPC didn't have a cautious motivation (such as the wolf) [*]Adding a Dehumidifier that can be placed in caves to prevent the debuff. It provides an aura which provides players a buff which holds off the underground debuff, powered by charcoal [*]Added Antiseptics are now called Antibiotics and last 10 minutes, they also clear the underground debuff [*]Adding processor recipes for Dehumidifier and adding to talent tree [*]Modifier Aluminum Ingot crafting time to be on par with Steel Ingots [*]Added Aluminum to Concrete Furnace [*]Added when players pick up an animal, any attached projectiles are put in the player's inventory [*]Added when a player skins an animal, any attached projectiles are placed into the animal's inventory ([url=https://icarus.featureupvote.com/suggestions/205014/suggestion-arrow-recovery-from-animals]request[/url]) [*]Fixing binding for stealth UI that could never be initialized depending on if the player character was created when the UI beings initialization. This was the bug where you would show as not being stealth. [/list]