v0.8.b_13 has been released to beta, v0.8.b_12 ([url=https://store.steampowered.com/news/app/992240/view/4253168598877465970]patch notes here[/url]) has been pushed to default.
Report issues and bugs in the [url=https://steamcommunity.com/app/992240/discussions]Steam Forums[/url] or the [url=https://forum.audiogames.net/topic/40438/screen-reader-game-trawel-update/page/7/]Audiogames.net Thread[/url]. You can find a more detailed change manifest on [url=https://github.com/realDragon11/Trawel-Text/commits/master/]Github[/url].
Polishing for the full version 8 release is continuing. The tutorials in this update are a step towards that, as well as many small bugfixes.[h2]Consequences[/h2]
[b]Punishments[/b] have been divided up into [b]more resolution locations[/b].[list][*][b]Wounded[/b] - Now sets body condition to half at start of battle. Cure at Doctor or District.
[*][b]Damaged[/b] - Repair at Blacksmith or Appraiser.
[*][b]Cursed[/b] - Lift at Enchanter, Oracle, Shaman (node event), or attuned Altar.
[*][b]Tired[/b] - Rest off in Tavern or Library (rented rooms).
[*][b]Burnout[/b] - Resolved at Wounded, Cursed, or Tired locations.
[*][b]Bees[/b] - Wash off in exploration water or Bathe in Tavern (rented room).[/list][h2]Graphical Settings[/h2]
The Graphical [b]UI Tray[/b] [b]configures[/b] autoscroll (now with speed settings), fancy mode, and the new volume sliders. You can close/reopen the UI tray with the [b]hamburger menu button in the top left[/b]. It starts every boot open to draw attention and encourage configuring- it's really unobtrusive once closed.
[h2]NPCs[/h2][list]
[*]Wolves, Bears, Bats, Drudgers, and Ents have [b]unique name generators[/b] as opposed to a one-token list. Stock Drudgers that get promoted will receive an honorific, not a title.
[*]Drudgers, Harpies, and other Sapient but non-personable creatures [b]no longer have lootable meat[/b].
[*]Exceptional Honored Drudgers can have [b]captives and better rewards[/b] to loot.
[*]Dead NPCs seeking retribution have a [b]wider range of intros[/b], reducing the chance that they receive no power boost for their revenge.
[*]Lumberjacks always carry Wood.
[*]Dryads use a new armor type- Grown Wood. This is lootable.[/list][h2]Locations[/h2][list]
[*]As mentioned above, Oracles, Libraries, Districts, Appraisers, Altars, and Enchanters can [b]resolve certain Punishments[/b].
[*]Districts have a [b]Heat system[/b]. Player characters that poke around too much will have services (attacking Crime Lord, healing, etc) denied until the Heat cools down.
[*]Altars [b]accept more drawbanes[/b]. Monster organs (Bat Wings, Mimic Guts, Sinew) count as Meat. Sky accepts telescope, and non-Forest Forces accept Living Flames.
[*]Features have a tutorial entry in the Glossary Manual.[/list][h2]Tutorials[/h2]
The Combat Tutorial, starting Story Tutorial, and Feature Tutorials have been streamlined and colorized.
When playing from the Terminal, you can press 't' to get a tutorial of your current Feature, if it has one, or the Combat Tutorial while in battle. You can still access these from the [b]Manual[/b] using the Graphical. In a future update you will be able to use the shortcut from it.[h2]Misc[/h2][list]
[*]While playing a Cheating Save, you can disable out-of-battle Punishments by enabling it as a Game Setting in the Player Menu. Punishments will still be applied in battle (mostly Curse), but will not persist between battles.
[*]When playing from the Terminal, input 'i' to see the player's display and 'o' to see the opponent's display- which is already displayed visually in a the Graphical, giving the two more parity.
[/list]
[i]writing tutorials is the absolute worst, glad that's mostly over[/i]