BETA UPDATE Nr. 2 | TESTUPDATE WITH SEVERAL CHANGES

Hi all, Sry that it neededd a time and the patch is not as big as some others but i had much important family time during christmas and new year. First a happy new year to all. [h1]Patch:[/h1] [h1]New Wave and Evo System[/h1] - Players are now no longer forced to make a evolution. You are free to play as long as you want. - The evo System changed a bit. There are still poreevo and normal evo and the same colors like before but you can get more evos when playing longer. Instead of stopping the spawner, the evolution level now causes an Life multiplicator for enemies. - At start the lifepoints are the same as before but after 500 Waves an Lifemultiplicator starts running. It has at the beginning still x1 which causes that you have 500 waves more then before which you can play with normal life and then it gets all 500 waves +1 ( life x1, x2, x3, x4....) - The evo lvl (upgrades + 1 if you use evolution when the button is green enlighten) decreases this multiplicator with 1 for each level. This means: Evo lvl 0 : Wave 1-999 = normal life Wave 1000 - 1499 = Enemy HP x 2 Wave 1500 - 1999 = Enemy HP x 3 ...... Evo lvl 10 Wave 1-5999 = normal life Wave 6000 - 6499 = Enemy HP x 2 Wave 6500 - 6999 = Enemy HP x 3 ...... This gives the possibility to earn more evo points each run and if you are very strong to play as long as you want until enemies need to long or get to strong for you. - The actual modificator can be seen in brackets behind the Wave number. If your each the wave depending on the evo level in which the Multiplicator starts (Its the same in which before this the spawner stopped working. [h1]Bugfixes[/h1] - the Stomper now no longer ignores the grounddigger enemies. The stomper is now shooting always and not only when an enemy is in its range [h1]Changes[/h1] - Changed the Wave viewer a little bit for the new System - Changed the evo button script backend for the new system - Changed the spawner for the new system ... Several other little inagme changes in the backend to increase performance and stability