Beta Update 3.4.0

Vibrant Venture

Vibrant Venture is a singleplayer 2D adventure platformer game featuring a quirky cast of characters! The game features four playable characters with multiple unique abilities that can be combined for extremely versatile, fluid and fun movement!

[i]A new update is available for Vibrant Venture![/i] This update features a ton of [b]bug fixes[/b], but it also includes some much needed [b]QoL additions and general improvements[/b]. See the changelog below for details. Please let us know if you encounter any further bugs or issues, and I will make sure to fix them as soon as possible - thanks! ❤️ [h3]Changelog[/h3][list] [*]Added a tooltip in the Level Builder for modifiable objects [list] [*]Instructs you to right click (or use the corresponding button on the controller) to edit the object[/*] [/list] [/*] [*]Added Range Editor support for the Seedle Bush in the Level Builder[/*] [*]Updated the My Levels and Workshop Levels menu in the Level Builder [list] [*]Now displays the name of the currently selected level on the right panel as well[/*] [*]Automatically selects the level currently being edited when opened (if any)[/*] [*]When a level is renamed, it will now appear at the top of the list in the scroll panel, correcting the previous problem where it sometimes disappeared above or below other levels in the view[/*] [/list] [/*] [*]Updated the Level Builder tooltip UI [list] [*]Now slightly transparent[/*] [/list] [/*] [*]Updated the Level Builder Gizmos visuals [list] [*]All Gizmos now feature improved sprites, making them easier to see against brigther backgrounds[/*] [*]The Waypoint Gizmos arrows are no longer visible behind waypoints[/*] [*]The Waypoint Gizmos arrow drawing animation is now slightly slower[/*] [/list] [/*] [*]Updated the Intro Cutscene [list] [*]The background now gradually fades back to the original background as Violastro flies away[/*] [*]The animation of Violastro flying away now uses new sprites and animations for the disc and Violastro himself[/*] [/list] [/*] [*]Updated the Totals UI [list] [*]Now shows a Power Crystal icon instead of a flag icon for completed levels with a Power Crystal[/*] [/list] [/*] [*]Updated some tiles on the 2-1 and 2-2 tilemaps to improve readability and fix tile cutoffs[/*] [*]Updated the Yellow Grass and Orange Grass tilemaps to improve readability[/*] [*]Fixed particles rendering incorrectly in the temple in the Town[/*] [*]Fixed some text in the Help menu being too long when the language is set to Brazilian Portuguese[/*] [*]Fixed an issue where setting the camera zoom during 1-Boss causing the camera to center elsewhere before snapping back to focus on the player[/*] [*]Fixed setting the resolution to a 4:3 resolution, getting close to the ceiling in the first phase of the 1-Boss, then switching to a 16:9 resolution (or higher) allowing you to clip out of bounds[/*] [*]Fixed the resolutions selection dropdown cancelling scrolling if the mouse ended up between two options[/*] [*]Fixed Magnet Shooters detecting platform tiles as an obstruction[/*] [*]Fixed being able to clip out of bounds during the first phase of 1-Boss when the screen shakes[/*] [*]Fixed the camera zoom option not working during the Intro Cutscene[/*] [*]Fixed the camera not following the player when jumping from a Flower Platform moving vertically at a high speed[/*] [*]Fixed changing resolution inside of Cardinal's house during the Intro Cutscene causing the camera to incorrectly reposition itself[/*] [*]Fixed changing resolution inside the temple from a 4:3 to a 16:9 resolution causing the camera to incorrectly focus on the center of the temple instead of the player[/*] [*]Fixed changing resolution from to a 4:3 resolution from a 16:9 resolution (or higher) in 2-Bonus while on the left side of the screen causing the player to die[/*] [*]Fixed the unique death sound in 2-Bonus not playing when the player dies from getting crushed[/*] [*]Fixed the shield in 2-Bonus not breaking when the player dies from getting crushed[/*] [*]Fixed missing Tall Grass tiles in 1-4[/*] [*]Fixed the water at the start of 2-4 not working properly[/*] [*]Fixed character swapping particles in the World Map sometimes not rendering correctly[/*] [*]Fixed exiting the Time Trial in 2-4 causing the keys to disappear[/*] [*]Fixed being unable to swap characters at the end of 3-Bonus until respawning[/*] [*]Fixed a softlock caused by skipping the final part of the intro cutscene just before the transition to 1-1[/*] [*]Fixed swapping from Banana to another character during a Wall Slide resulting in the latter character displaying Banana's Wall Slide sprite briefly[/*] [*]Fixed a tile error in the first section of 2-S[/*][/list]