Beta Update 2024/3/21

This is Beta version, we cannot guarantee compatibility of save data, etc. before playing the beta version, Users\username\AppData\LocalLow\59Studio\WizardryFoV2\savedata You can back up your saved data from above location. If you agree to the above, right click on "Wizardry: The Five Ordeals" in the Steam library, select properties, and enter the password "[b]IReadAnnounce[/b]" in the beta tab. The "publicbeta" version can be selected. This will automatically update the system, and you can also return to the current normal version by selecting no beta from the Beta tab. However, we will not be able to provide support for data corruption caused by version inconsistencies due to the use of this switch. [b]Updates[/b] - Check the free space when user scenarios installed. - Revised some names of enchantments [quote]Not be lost -> Protect from lost All Dark Zone -> Always Dark Zone Detailed Map by MAPPING -> Enhance Automap Remains Protection -> Inventory protect EXP is Obtained by Walk -> EXP on walk GOLD is Obtained by Walk -> GOLD on walk Find Dark Door -> Show Dark door Find Secret Door -> Secret door finding Rate of Encountering -> Encounter Max Damage -> Damage Lv Double Damage to -> 2x Damage to Triple Damage to -> 3x Damage to * Damage -> * Damage Lv magic x2 Damage -> x2 Spell Damage Attack Option ?x2 -> Attacks make special There are plans to do so in the future.[/quote] - Decrease the minimum learning magic difficulty in scenario settings to 17. [quote]There are no plans at this time to make it lower than this.[/quote] - When a character making, if a cancellation making in the scene after the character's name is fixed, the previous name will be automatically entered in the input field when the next character is created. [quote]There are no plans to enable direct BP rerolls. We also do not plan to introduce features such as BP auto-rollers.[/quote] - The items SP "Party HP Full Recovery", "Condition Cure & Full Recovery" and ID53 "Condition Cure" are now able to cure poisoning, and the name of ID53 "Condition Cure" has been changed to "Condition Cure+". - Adjusted the descriptions of the spells "Terror" "Total Terror" and "Levitate" in certain scenario settings. - Adjusted the names of some items in the options screen to make them easier to understand. - Removed unnecessary items for scenario testing in the scenario selector. - Strictly enforce the range of monster graphics available in user scenarios. [b]Fixes[/b] - Random teleportation during combat did not allow the jump to the top and rightmost grids of the floor. - During combat, if you fell asleep on the turn you tried to use a stacked item, the amount of the item consumed was incorrect. - Regarding the event "Battle after search" battle occurred even if the search was performed in a direction that did not generate a message. - When selling stackable items in an item box, the price was incorrectly displayed. - When stackable items from an item box were appraised, the amount was not correctly displayed. - In some cases, the auto-map display was incorrect in grids where teleportation was prohibited. - When trying to deposit an item in an item box in the SD/3:2 UI, the item's base name was not displayed. - In the scenario selector, the contents of the "Current Scenario" field were sometimes displayed incorrectly. - In test mode scenarios, the contents of "Credit" were not displayed correctly. - When the scenario setting was "Characteristic value limit 18", some spells were not learned at INT/PIE 18. - Depending on the scenario setting, some spells that were set to be forgotten were not forgotten correctly.