Monarch is a journey from fledgling adventurer to master of the world and beyond. A world of surprise with the freedom to pursue your own destiny. Wherever that may lead.
Greetings,
The beta test is going well. The game has been optimized. I am now focusing on testing the economy and history generation over long periods of time.
Here's a bit of background on both.
The Economy.
The economy of Fantasy Monarch is in-depth. Each town has a pool of resources and mercantile for which all civilized actors (Heroes, Guilds and Towns) draw upon. Heroes build businesses, craft equipment, mercantile and gather resources themselves. Guilds buy the businesses and run them always selling the mercantile directly to the town. All these resources and mercantile can then be bought from the town by heroes and guilds and also used by the town for growth. Towns supply gold (wealth), workers (for businesses) and recruits (for armies). All this means that the economy is very dynamic providing a lot of opportunity for the player. On the other hand the other heroes should provide competant competition to the player and each other as well.
History Generation.
Fantasy Monarch uses an Actor driven event system. That is, the bulk of events are generated by the actors interacting with each other and the world and these events cover big and small. This can easily be over 1000 events a day ranging from hero activities (Adventuring, Resourcing, Crafting, Fighting, Nefarious Activities etc.), to the other actor types (Towns, Guilds, Armies, Monsters and Factions) all doing there own thing but with a purpose. The player can then learn of these events through different means (Talking to NPC, Pop ups, Lore and the camp scene at the end of the day where the party discusses what they have heard during the day).
It's hard to boil it down (I could go on all day) but i hope this gives you some idea about these two areas of Fantasy Monarch.
As always feel free to ask any questions you might have.