Beta patch notes for week 4

Northgard

Northgard is a critically acclaimed strategy game based on Norse mythology. Lead your clan, uncover the secrets of a mysterious newfound continent and defeat your enemies to conquer the Throne!

[b]v3.5.31.39527-public-beta[/b] [h2]New shared Start-With[/h2][hr][/hr] [list][*]Clans can now choose between 2 start-with to share with their team, for even more combos and synergies.[/list] [h2]Clans rotation[/h2][hr][/hr] [list][*] List of available clans is changing. [*] Clans available this week:[list] [*] Hound [*] Eagle [*] Snake [*] Stoat [*] Bear [*] Stag [*] Raven [*] Boar [*] Ox [*] Owl[/list][/list] [h2]Changes and Improvements[/h2][hr][/hr] [h3]Niflheim[/h3] [list][*] You can no longer scout or walk on the sea [*] Revealing a portal will also reveal the other connected portal[/list] [h3]Others[/h3] [list][*] All the bonus you’ve unlocked are now visible from the lobby and in-game (in the victory pop-up) [*] Military units now appear on the Bifröst minimap [*] It is now possible to switch between the Bifröst minimap and the other settings[/list] [h2]Bugfixes[/h2][hr][/hr][list][*] Added security to avoid crash in winter caused by pathfinding issue for waves [*] Fixed lobby choice when finishing a realm [*] Fixed a crash related to Wyvern [*] Bear - Fixed getting a second Kaïja when taking the conquest bonus that make you start with it if you already summon it [*] Stag - Fixed crash when taking the third conquest bonus from the clan when having 500 fame at least [*] Stoat - Fixed Duchy being build on ally territory [*] Raven - Fixed raids not granting resources when leaving [*] Military Path - Fixed Guardian free upgrade not granted every year [*] Military Path - Fixed Guardian tower not increasing max warband count [*] Building - Fixed Silo not improving food production for Kingdom clan [*] Building - Fixed free tower upgrade allowing to upgrade a same tower 2 time without having “Great tower” lore [*] Building - Fixed based building proposed in winter bonuses [*] Nidavellir - Fixed auto attack from the Wyvern not fearing unit [*] Idavoll - Fixed Sand worm giving ressource when leaving instead of stealing them (solo player issue[/list] [h2]Known Issues[/h2][hr][/hr] [list][*] Stats - End stat game deactivated until we investigate on crashes [*] UI - Unit on mini map doesn’t have the correct size (too small) [*] Lore - Issue with lore related to lighthouse [*] Lore - “Stolen lore” allows to unlock advanced lore [*] Lore - Overcrowding doesn’t allow to build two Smithy for Kingdom clan [*] Lore - Placed a winter bonus lore on an already unlocked one will give +1 lore learned [*] Lore - “Veiled Threats” From Wolf and “Pain suppressant” from Rat doesn’t work for other clan [*] Lore - “Endless tide” from Kraken doesn’t work for other clan [*] Lore - “Spoils of Plenty” If placed on a lore already unlocked, doesn’t grant the lure [*] Building - Ghost mine can’t be asked if the player asking it doesn’t have necessary resources to build it [*] Military path - Barricade from the “Guardian” path can’t be placed in ally territory [*] Military Path - Maximum warband granted by watch tower is directly apply when taking the path [*] Kingdom - Harpoons doesn’t increase fisher production [*] Rat/Boar - Affected by happiness malus from house [*] Goat - Warchief ability doesn’t send sheep in your territory (you have to order them) [*] Lynx - Sharp eyes doesn’t work [*] Owl - No Owl’s building FX [*] Niflheim - Ship will continue to move in winter [*] Niflheim - Killing the Wyvern while unit are frozen stuck them for the rest of the game [*] Niflheim - Squirrel notification before winter is sent during winter [*] Nidavellir - Iron golem may not be completely killed [*] Nidavellir - Mine uses slot [*] Nidavellir - Shaking camera during event deactivated until we investigate on the permanent Shaking issue[/list]