Northgard is a critically acclaimed strategy game based on Norse mythology. Lead your clan, uncover the secrets of a mysterious newfound continent and defeat your enemies to conquer the Throne!
[b]v3.5.31.39527-public-beta[/b]
[h2]New shared Start-With[/h2][hr][/hr]
[list][*]Clans can now choose between 2 start-with to share with their team, for even more combos and synergies.[/list]
[h2]Clans rotation[/h2][hr][/hr]
[list][*] List of available clans is changing.
[*] Clans available this week:[list]
[*] Hound
[*] Eagle
[*] Snake
[*] Stoat
[*] Bear
[*] Stag
[*] Raven
[*] Boar
[*] Ox
[*] Owl[/list][/list]
[h2]Changes and Improvements[/h2][hr][/hr]
[h3]Niflheim[/h3]
[list][*] You can no longer scout or walk on the sea
[*] Revealing a portal will also reveal the other connected portal[/list]
[h3]Others[/h3]
[list][*] All the bonus you’ve unlocked are now visible from the lobby and in-game (in the victory pop-up)
[*] Military units now appear on the Bifröst minimap
[*] It is now possible to switch between the Bifröst minimap and the other settings[/list]
[h2]Bugfixes[/h2][hr][/hr][list][*] Added security to avoid crash in winter caused by pathfinding issue for waves
[*] Fixed lobby choice when finishing a realm
[*] Fixed a crash related to Wyvern
[*] Bear - Fixed getting a second Kaïja when taking the conquest bonus that make you start with it if you already summon it
[*] Stag - Fixed crash when taking the third conquest bonus from the clan when having 500 fame at least
[*] Stoat - Fixed Duchy being build on ally territory
[*] Raven - Fixed raids not granting resources when leaving
[*] Military Path - Fixed Guardian free upgrade not granted every year
[*] Military Path - Fixed Guardian tower not increasing max warband count
[*] Building - Fixed Silo not improving food production for Kingdom clan
[*] Building - Fixed free tower upgrade allowing to upgrade a same tower 2 time without having “Great tower” lore
[*] Building - Fixed based building proposed in winter bonuses
[*] Nidavellir - Fixed auto attack from the Wyvern not fearing unit
[*] Idavoll - Fixed Sand worm giving ressource when leaving instead of stealing them (solo player issue[/list]
[h2]Known Issues[/h2][hr][/hr]
[list][*] Stats - End stat game deactivated until we investigate on crashes
[*] UI - Unit on mini map doesn’t have the correct size (too small)
[*] Lore - Issue with lore related to lighthouse
[*] Lore - “Stolen lore” allows to unlock advanced lore
[*] Lore - Overcrowding doesn’t allow to build two Smithy for Kingdom clan
[*] Lore - Placed a winter bonus lore on an already unlocked one will give +1 lore learned
[*] Lore - “Veiled Threats” From Wolf and “Pain suppressant” from Rat doesn’t work for other clan
[*] Lore - “Endless tide” from Kraken doesn’t work for other clan
[*] Lore - “Spoils of Plenty” If placed on a lore already unlocked, doesn’t grant the lure
[*] Building - Ghost mine can’t be asked if the player asking it doesn’t have necessary resources to build it
[*] Military path - Barricade from the “Guardian” path can’t be placed in ally territory
[*] Military Path - Maximum warband granted by watch tower is directly apply when taking the path
[*] Kingdom - Harpoons doesn’t increase fisher production
[*] Rat/Boar - Affected by happiness malus from house
[*] Goat - Warchief ability doesn’t send sheep in your territory (you have to order them)
[*] Lynx - Sharp eyes doesn’t work
[*] Owl - No Owl’s building FX
[*] Niflheim - Ship will continue to move in winter
[*] Niflheim - Killing the Wyvern while unit are frozen stuck them for the rest of the game
[*] Niflheim - Squirrel notification before winter is sent during winter
[*] Nidavellir - Iron golem may not be completely killed
[*] Nidavellir - Mine uses slot
[*] Nidavellir - Shaking camera during event deactivated until we investigate on the permanent Shaking issue[/list]