Beta Patch 2.5.6 now available

[i]Beta Branch Note:[/i] These changes are currently available on the beta branch. The beta branch is for [b]testing experimental changes[/b] and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'. [h2]General[/h2] [list][*]Scenario presets have been added to free play settings[/*][*]Added a free play setting to set the minimum block size value for new galaxies[/*][list][*]You no longer have to edit server.ini directly[/*][/list][*]We have extended the allowed values for the minimum block size limit[/*][list][*]Values can now be between 0.00001 and 0.01.[/*][*]This is only a lowest allowed value, it doesn't impact precision or bigger values. E.g. you can still build blocks with size 0.0125.[/*][/list][/list] [h2]Build Mode[/h2][list][*]Added new highlight modes to show blocks that are smaller than the default and the server's minimum block size limit[/*][list][*]You can use these to verify your builds before publishing them to the workshop[/*][*]Added an info box in the bottom right corner which shows how many small blocks the current craft has[/*][/list][*]Added a notice to the Saved Design Window and Workshop Upload Window if your craft contains tiny blocks[/*][*]The view settings button now pulsates slightly when there are active settings[/*][/list] [h2]Bugfixes[/h2] As usual we have a few bug fixes for you. Thank you everyone for reporting those pesky little buggers![list][*][UBR] Added map context menu entry to remove death location marker[/*][*][UBR] Fixed an issue where mission bulletin of Cover Retreat would show the wrong faction name[/*][*][UBR] Fixed an issue where the mass constraint wasn't updated correctly in mission descriptions[/*][*][UBR] Fixed an issue where escorting ships did send incorrect warnings when following their leader to another sector[/*][*][UBR] Fixed an issue where turret group icons behaved like they were clicked while mouse pointer was not active, e.g. while flying and fighting[/*][/list]