Im working to bring the beta / early access update out with a date with the week , as i write the im putting the final touches before more content can be added
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[u][b]Custom Characters:[/b][/u]
Upon release of beta/early access version of Helhigan character customization will feature both genders, 9 hairstyles for each , all color supported, and 3 different shaders for your hair. and custom bodies. no accessories or modular armor as of yet.
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Right now i dont have time to add eyes, face stuff but more advanced character customization being added is top priority, Texture quality is low right now on the bodies but all will be done together after i can reward and hand items out in game easier
[u][b]Task System:[/b][/u]
Something important about releasing a beta version of the game or early access is the progression and how it will mean anything in the future updates without it dragging the player down before then.
Upon release i may not have the time sync feature but 5 daily quests will be available in the hub and refreshed.
You will be rewarded with diamonds, hard capped at how much you could really earn daily
With all the seasonal and beta items released, i would hope to not remove anything and just update them as we go
[u][b]EventSystem and the Destiny Board:[/b][/u]
After the dailies are completed you should still be able to access my event grid in the hub near the same task npc, you should be able to access the Destiny Board in all its greatness (to be honest i think full rework in 2d would look better and be much lighter)
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This should interlock maps how i want, and will play a bigger role later, for now attached to the event grid exclusively and mentioned in the quick travel system
[u][b]Pet System:[/b][/u]
I have alot of hopes for the pet battling system working with Steams features to hopefully make a really powerful and interactive pet-battler game
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Your golem will help you everywhere in the game, but i have plans for a minigame for more balanced golem fighting and PvP matches
[u][b]Zombies?[/b][/u]
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The zombies will be added mostly as a kill count extermination task but i would like to expand the way the game is played with buildings and interiors more but it wont be for a while. In the meantime they will just be part of the infection task-series
[u][b]The Open World[/b][/u]
Early Access will feature 8 or so biomes (im not even sure) and will be filled with monsters, not sure about the leveling as of writing this but i kinda wanted the game to be not too stressful and revolving around coming to the open fields, killing an elephant, getting meat, warping back to a survival map with zombies and living...
I thought that idea to be a bit hard on everyone including myself, so limiting the food survival to whatever you buy at the hub in helhigan will most likely be the only option for a while ( cooking was planned but not sure )
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So killing these monsters off of the Daily task would reward the player with what? For the Beta destiny board i believe ill just have it as a "check these maps out and they randomly generate, feel free to keep what you want"
In conclusion im kinda still trying to find a way to wrap the game together with my limitations, im moving and its busy lately but the beta will be released probably within 30 days from this post , the main features are being added and worked on 6-8 hours a day and i cant wait to really get into this
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