Puzzlequest meets FTL in this Steampunk Victorian era roguelite.
Good day, and Happy Holidays to you all!
We've got quite a decent number of changes in today's update, fixing some of the issues and addressing the feedback we've received so far during the beta. Thank you for your continued support; some of the following would not have been done if it weren't for the emails and in-game bug submissions from you guys.
[list]
[*] Objective Panel now shows mission name
[*] Clicking on "next" while dialogue is typing out will cause it to appear all at once (clicking next again will move to next item)
[*] Fixed spacing in large title font
[*] Signature abilities/passives now appear as such in their tooltips
[*] When maxed out global unlocks, XP left no longer appears as "0/0"
[*] Various fixes to broken active abilities and passive boosters (including the ones associated with Ares Powell and Walter H Kylock)
[*] Workshop no longer shows blueprints that have been built
[*] Selecting a target in the target subsystem panel now closes the panel
[*] Enemy coolant bar particle effect no longer triggers on player coolant use
[*] Fixed some sprite flickering on the first Boss' Ironcast
[*] ESC now hides dialogues and activates sensible actions (pause/back/quit) in game screens
[*] Boss 2 is now offset slightly to the right
[*] Fixed bug with first boss nearly always dropping Drives
[*] Added Dialogue skip button
[*] Player gains HP the moment of level up, not after level up ability selected
[*] Repair button in hanger plays correct sound
[*] Fixed dialogue missing commander names on first piece of dialogue in mission
[*] Fixed AI overheating on salvage missions and causing player to fail the mission
[*] Repair button now plays a purchase sound
[*] Reduced the turn limit on the first Boss from 50 turns to 20 turns. This limit is displayed on the objectives panel.
[*] Fixed some typos in missions
[/list]
Enjoy!