Beta Build 4: Patch notes (and Happy Holidays!)

Ironcast

Puzzlequest meets FTL in this Steampunk Victorian era roguelite.

Good day, and Happy Holidays to you all! We've got quite a decent number of changes in today's update, fixing some of the issues and addressing the feedback we've received so far during the beta. Thank you for your continued support; some of the following would not have been done if it weren't for the emails and in-game bug submissions from you guys. [list] [*] Objective Panel now shows mission name [*] Clicking on "next" while dialogue is typing out will cause it to appear all at once (clicking next again will move to next item) [*] Fixed spacing in large title font [*] Signature abilities/passives now appear as such in their tooltips [*] When maxed out global unlocks, XP left no longer appears as "0/0" [*] Various fixes to broken active abilities and passive boosters (including the ones associated with Ares Powell and Walter H Kylock) [*] Workshop no longer shows blueprints that have been built [*] Selecting a target in the target subsystem panel now closes the panel [*] Enemy coolant bar particle effect no longer triggers on player coolant use [*] Fixed some sprite flickering on the first Boss' Ironcast [*] ESC now hides dialogues and activates sensible actions (pause/back/quit) in game screens [*] Boss 2 is now offset slightly to the right [*] Fixed bug with first boss nearly always dropping Drives [*] Added Dialogue skip button [*] Player gains HP the moment of level up, not after level up ability selected [*] Repair button in hanger plays correct sound [*] Fixed dialogue missing commander names on first piece of dialogue in mission [*] Fixed AI overheating on salvage missions and causing player to fail the mission [*] Repair button now plays a purchase sound [*] Reduced the turn limit on the first Boss from 50 turns to 20 turns. This limit is displayed on the objectives panel. [*] Fixed some typos in missions [/list] Enjoy!