Before Fate Limited Time Demo 1.0.73 Patch Update

Hello, researchers! Here’s what's new in the latest update for [i]Before Fate[/i]: [b][B4F8] Patch Update v1.0.73[/b] [b]Fixes[/b] [list] [*] Fixed AI pathfinding ignoring obstacles on the far left side of the town. [*] Fixed issue where immobile monsters could cause the game to crash. [*] Corrected torch overlapping issue. [*] Fixed hunger buff not displaying when weakened. [*] Fixed guide weapon sway and trajectory jittering in auto-aim mode. [/list] [b]Adjustments[/b] [list] [*] Invisible enemies will now show hit effects when detected by sensors. [*] Unarmed attacks and some other attacks will now have directional targeting. [*] In auto-aim mode, the character will maintain aim for a period after attacking. [*] Advanced recipes no longer require crafting the previous tier; having the recipe alone is sufficient for activation. [/list] [b]UI[/b] [list] [*] Fixed the prompt button not properly graying out when the Neogen System cannot activate projects. [*] Fixed the prompt button not properly graying out for unbound key options in the control settings. [*] Differentiated the UI color for energy weapon and ammo weapon capacity. [/list] [b]Scenes[/b] [list] [*] Optimized map area notifications for the Forest Whisperer Tribe Ruins. [*] The AI pathfinding in each large scene is carried out in partitions. If it exceeds a certain range, it will be out of combat state. [/list] [b]Just a heads-up:[/b] You can freely support indie games by [b]adding[/b] them to your [b]Steam wishlist[/b] and getting your friends to do the same! More wishlists equal more exposure for the game. It's a tiny thing that makes a big deal, especially for indie teams like Cotton Game! If you’re excited about any upcoming Cotton Games, hit that wishlist button on Steam!