Hello, researchers! Here’s what's new in the latest update for [i]Before Fate[/i]:
[b][B4F8] Patch Update v1.0.73[/b]
[b]Fixes[/b]
[list]
[*] Fixed AI pathfinding ignoring obstacles on the far left side of the town.
[*] Fixed issue where immobile monsters could cause the game to crash.
[*] Corrected torch overlapping issue.
[*] Fixed hunger buff not displaying when weakened.
[*] Fixed guide weapon sway and trajectory jittering in auto-aim mode.
[/list]
[b]Adjustments[/b]
[list]
[*] Invisible enemies will now show hit effects when detected by sensors.
[*] Unarmed attacks and some other attacks will now have directional targeting.
[*] In auto-aim mode, the character will maintain aim for a period after attacking.
[*] Advanced recipes no longer require crafting the previous tier; having the recipe alone is sufficient for activation.
[/list]
[b]UI[/b]
[list]
[*] Fixed the prompt button not properly graying out when the Neogen System cannot activate projects.
[*] Fixed the prompt button not properly graying out for unbound key options in the control settings.
[*] Differentiated the UI color for energy weapon and ammo weapon capacity.
[/list]
[b]Scenes[/b]
[list]
[*] Optimized map area notifications for the Forest Whisperer Tribe Ruins.
[*] The AI pathfinding in each large scene is carried out in partitions. If it exceeds a certain range, it will be out of combat state.
[/list]
[b]Just a heads-up:[/b] You can freely support indie games by [b]adding[/b] them to your [b]Steam wishlist[/b] and getting your friends to do the same! More wishlists equal more exposure for the game. It's a tiny thing that makes a big deal, especially for indie teams like Cotton Game!
If you’re excited about any upcoming Cotton Games, hit that wishlist button on Steam!