BECROWNED - DEV LOG 1

Starting today, we plan to launch a devlog and share updates about the game’s development more frequently. It’s been a while since the demo version of Becrowned was released, and we’re excited to announce that development is in full swing. Several major story locations are already complete. To sum it up, including the demo’s location, approximately 35-40% of the game’s storyline is now implemented and playable. Additionally, most of the core mechanics are ready, and the combat system is actively being refined. [img]{STEAM_CLAN_IMAGE}/43511532/3fbee81b5810f3978e129751dc2d9f58734433f0.jpg[/img] Currently, we’re focused on creating main locations and filling the game world with content. Several new monsters are in development. For example, the Pecker—a highly dangerous creature in the world of Becrowned. It can execute combo attacks and consistently stun-lock players, preventing them from getting too close. [img]{STEAM_CLAN_IMAGE}/43511532/8935feca8321b374979bce156a941181cf6e324b.gif[/img] We’ll continue to share updates and keep you informed about the development process. Thank you for your support and feedback on the Becrowned demo—it helps us make the game better. See you soon!