[p][img src="{STEAM_CLAN_IMAGE}/45324112/cc9a004117ec6436befaa957da13b63673319d36.png"][/img][/p][h3][b]Hello! Thank you to all users who are playing the demo![/b][/h3][p][/p][p][b]In this update, a beach theme has been added.[/b][/p][p]The beach theme appears randomly instead of the cave theme on Floor 3. Monsters, random events, artifacts, consumables, and more that only appear in the beach theme have been added.[/p][p]Movement between beach theme and cave theme is possible through specific events.[/p][p][/p][p][b]Combat-Related Changes[/b][/p][p]\[Flame] effect now lasts for N turns instead of N instances.[/p][p]Popo's healing skill recovery amount has been nerfed. Popo healing base value 15 → 10[/p][p]Wild Boar's visual has been updated.[/p][p]Wild Boar now deals slightly less damage but Apply 1 \[Bleed].[/p][p][/p][p][b]Bug Fixes[/b][/p][p]Fixed an issue where the demo game would freeze on a black screen when launched.[/p][p]Fixed a display error where \[Reactive Crystal] effect showed 7% instead of 10% of health.[/p][p]Fixed an error where Knight's \[Crisis Mastery] skill would trigger constantly.[/p][p]Fixed an error where environmental effect visuals would not display immediately.[/p][p]Fixed an error where death animations would conflict when enemies with death animations and players died simultaneously.[/p][p]Fixed an error where using \[Artifact Pouch] consumables purchased from fence trading during combat would make progression impossible.[/p][p]Fixed an error where contracts wouldn't disappear when dismissing contracted companions through the companion change popup while companion slots were full.[/p][p]Fixed an error where artifact \[Eyes that See the Netherworld] wouldn't activate when taking damage exactly equal to its threshold value.[/p][p]Fixed an error where ally dialogue would appear mixed up during rest phases.[/p][p]Fixed an error where items mentioned in dialogue wouldn't occasionally appear in trades when selecting adventurer trading.[/p]