• Over-the-top combat with combos and hard-hitting morph attacks • Wild, varied gameplay sequences for all types of gamers • Hand-drawn animation feels like playing a cartoon • Drop-in couch co-op for three players
Today's release brings a whole host of fixes and improvements to Battletoads! For the full list of what's in the update, please see below for the patch notes:
[b]TOP UPDATES[/b]
• Balance changes to certain enemies and improvements to how the Invincibility Trigger can be used
• es-ES and es-MX languages are now correctly displayed
• Quality of life improvements implemented to address issues found across all platforms
[b]FULL UPDATES
[/b]
GAMEPLAY IMPROVEMENTS
• The ability to trigger Invincibility is now switched on by default on Toad difficulty
• Invincibility can be triggered after 5 deaths rather than 8 on Toad difficulty
• The time in which Invincibility can be triggered has been raised to 20 seconds in Toad difficulty
• The length in which Invincibility stays active has been raised to 30 seconds in Toad difficulty
• Increased the size of Axeley's hurt box in A Hard Axe To Follow, making it easier to hit them
• Decreased the damage dealt from Maximum's projectile in So That’s How This Works
• Decreased the damage dealt from Lumberjack Ranged's projectile in Stumped
• Added extra time to Lumberjack Ranged's attack cooldown behaviour in Stumped
• Updated the wording on the Game Completion screen to “Total Best Time”, to better explain how times are tracked on the player’s Save Game
[b]FIXED ISSUES[/b]
GAMEPLAY
• Guardian boss can no longer soft-lock if cannister is hit back at them too early in Time For Plan B
• Fixed issue where a soft-lock could occur if the player successfully completes and fails Bratty's stage at the same time in A Rock and A Hard Place
• Stopped enemies from being able to leave playable space unless they are defeated in Show’s Over
• Fixed an issue with puzzle colliders to avoid moveable boxes from getting stuck in Reaching The Peak
• If player gets outside of playable space they will be teleported back into middle of the play space in A Hard Axe To Follow
• Porkshank no longer gets stuck on the spot if a Toad tags out in Feed The Fantasy
• Fixed camera issue to make it follow the correct target character in We Go High
• Fixed collider on certain platforms to stop the playable character falling through in We Go High
• Once the game has been completed, the Main Menu now shows "Continue" (which replays first level) rather than "New Game"
• Removed a number of edge cases which cause the spikes to fall down at the end too early in Bigger Than It Looks
• UI no longer shown during in-game cutscenes on Spaceship levels
• Moveable boxes no longer move when they are not fully on platform in Reaching the Peak
• Added the ability to use the invincibility trigger to Show’s Over and Dissed Topians
• Riding close to holes in the walls no longer plays a near miss SFX in To The Queen
• Topian laugh SFX will no longer loop during the outro cutscene in Nightmare Riders
• PIA will no longer have a delayed static idle between their attack phases
• Dead Toads no longer spawn during outro cutscene in Feed The Fantasy
LOCALISATION
• es-ES and es-MX languages are now correctly displayed
• Fixed incorrect translations of words and phrases in certain languages
PC SPECIFIC
• Game will now use Windows display language instead of region for language choice
• Game complete screen will now scale correctly at non 16:9 ratios
• Fixed issues with ending cameras and aspect ratios in The Last Stand
• Fixed animation flickers at start of final trial in Trials of Pummel Horse
• Only process mouse interactions on the Main Menu if primarily using keyboard input
• Fixed overlapping text issues in certain Settings tabs
• Platforming levels now display correct control inputs on Pause Screen
• In-Game Cutscenes on Spaceship levels should now be smoother on varying frame rates
[b]DOWNLOAD SIZES[/b]
ESTIMATED DOWNLOAD SIZES:
Steam: 4.00GB