Citizens is a blend between turn based city builder and a puzzler for strategy masterminds. Build a thriving settlement, extract and process resources and manage your population by catering to their needs, thus allowing you to build bigger and better!
It's been quite a while since the demo went live. Thanks to your feedback we identified a number of aspects of the game that could be improved, or that just weren't fun altogether. One of these was the battle system.
Currently the battles in Citizens are turn based. They take a long time and aren't really exciting. For this reason we overhauled them completely!
We opted in for a real time system. The battles will now be fast paced, taking anywhere between a minute, to three minutes max. You'll be able to place your units on the board, much like you can do currently, and then all hell will be let loose!
Although your army has automatic AI command, you'll be able to override individual orders. You can see the teaser of the battle here:
[previewyoutube=raBR0h6wErk;full][/previewyoutube]
We kept the terrain modifiers, so moving into the woods, or ordering your archers to fire from a hill will provide certain benefits to your units.
Another thing we want to show you is the thematic "Worker Trailer". Everything here is recorded in game. You'll see many updated building meshes AND villager animations! That's right - most buildings now feature villagers walking around and doing various tasks.
[previewyoutube=Ow0etgCbZJw;full][/previewyoutube]
We hope you like these previews, and as always we look forward to your feedback. Remember to wishlist the game if you haven't already done so, and send the links to your friends!