Battle Bruise 2 subtly on development

Battle Bruise

Stay atop a mountain of corpses! Fight numerous swarms of enemies, while dealing with the changing terrain.This game isn't messy. It's MESS ITSELF!

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28568544/fc423bcf7d85059042a958cd1be17e6681f50b62.gif[/img] While finishing the last bugs/port-work for Dog Duty, I'm always finding time here and there to work on Battle Bruise 2. Straight to the point, here are some core things that are changing on Battle Bruise 2: [list] [*]I'm killing the shop helicopter. The purchased weapons will be permanently, and acquired by other means. [*]It will be somewhat larger game, with more enemies, characters to play, and stages [*]I'm cutting "Car Defense" out, to give more time to the main Campaign. [*]2 Player mode is almost 100% coded [/list] There's some very small things I'm still sorting out, and I will be studying every Battle Bruise review to think better on the next steps. Ah, well, my last doubt, is that I'm not sure how the game weapons will be granted to the player. The shop format is a lot obvious, and I was thinking on something a little different, like a parody on loot boxes (without micro transactions, of course) where the player purchases "Loot Barrels", just to find a lot of junk and weapons, eventually. Buuuut.... it's just an idea. I'm not sure if this loot-box-parody would damage the fast gameplay cycle of the game. What do you guys think? Any ideas about different takes on weapon shops?