Ball Bulét Patch 2024.6.20

Ball Bulét

Ball Bulét is an isometric, Bullet Hell, twin-stick shooter in which a girl searches for revenge by fighting security guards with...a bouncing ball?! Progress through the building by performing ricochets with your spherical weapon against walls and enemies to reach the top.

Hello everybody!!👋 First of all, thanks for the 3300+ downloads⬇️ and the feedback we received 🩷 As you probably read, we are a small team of students, voluntarily developing Ball Bulét in their free time, so even if it's a small number for the average game development team, It's more than enough for us. We wanted to share a patch of Bug Fixes👾 and minor improvements🛠️ you warned us about before the Steam Next Fest ends. Without further here's the list of (most of) the changes: First of all, the most important change NEW FEATURE - [b]Now, the game will save your current game!![/b] 🎉🎉 [i]No more starting over every time, or rescheduling your "touch grass session" because of a game with no saves[/i] Now the game will make you start from the level you reached (as it was always meant to do, but something broke along the way). You can still restart by starting the tutorial again (yes, we will deliver a more straightforward method in the future) IMPROVEMENTS - Various adjustments to make the Sphere more dependent on you, the player, decreasing the chance of it roaming around defeating enemies all by itself - Decreased Sphere speed Golden multiplier, [i]so you can see where it's going and admire its beautiful golden trails[/i] - HUD opacity is now more dynamic based on the game events FIXED: - Player animation is fixed, [i]and does not show Tpose supremacy anymore[/i] - Input Score name can now be interacted with correctly, [i]no more losing your cursor in the shadow realms or whatever[/i] - Doors now changing colors correctly, their colors were meant to help you navigate on the levels, but they were not returning the correct color in some specific cases, until now - Volume does not reset when you enter a level anymore, [i]so now you don't have to pause each time anymore[/i] - Fixed a wall not interacting with the Sphere when golden - Now when the game asks you to "Press any to continue", it will accept ANY button [i](duh)[/i] - It should now be impossible to have a room close to you outside, [i]I dare you to find a way to break it now[/i] - Player cannot enter Enemies spawners doors anymore [i](those are for staff only)[/i] - Entering a room in Sphere form (Morph PowerUp) will activate the room correctly - Sniper light laser pointers now are blocked by walls - Tutorial yellow lasers now move (this is a fast turnaround to a collision problem some of you encountered) AND MANY MORE MINOR FIXES... Thanks again for playing, give us feedback at any time, if you are missing how to do it, here's the link: https://forms.gle/bioyuDC2Z6P3rhk7A Keep practicing on your score, as in the future we will create a public Leaderboard and show everybody who's the best.💪 See ya, Rob, Team Girollo