Balancing Update - 15 March

STAR WARS™: Squadrons

Master the art of starfighter combat in the authentic piloting experience STAR WARS™: Squadrons. Feel the adrenaline of first-person multiplayer space dogfights alongside your squadron, and buckle up in a thrilling STAR WARS™ story.

Pilots, The following are the server-side balancing changes we've made this week: [h3]Starfighters & Components[/h3] In our previous tuning, we tested out a tweak to the TIE defender to reduce the viability of rapidly boosting for certain techniques. This week, after much feedback from the community and data from games, we’re applying the same to all starfighters except the B-wing. We will monitor the effects of this change to see if further adjustments are needed. We’ve also tweaked some components that deal with targeting and visibility to give more impact and importance to the timing of their use without decreasing their effectiveness in key moments. [list] [*] A-/X-/U-/Y-wing and TIE fighter/bomber/interceptor/reaper boost activation cost increased by 60% [*] Increased Squadron Mask cooldown from 20 secs to 28 secs [*] Decreased Squadron Mask duration from 10 secs to 7 secs. [*] Targeting Beacons: Increased cooldown from 30 secs to 35 secs. [/list]