Balancing the new terra tokens sytem

The Planet Crafter

A space survival open world terraforming crafting game, designed for 1 to 10 players. Alter the ecosystem of an inhospitable planet to render it habitable for humanity. Survive, gather resources, and build you base. Then, generate oxygen, warmth, and pressure to create a brand new biosphere.

Hello Terraformers! [h2]A new patch that address the terra tokens system and fixes a lot of bugs is out![/h2] It's been two weeks since [url=https://store.steampowered.com/news/app/1284190/view/3693562733670802377]the new Space Trading udpate is out[/url], and once again, the reception has been amazing. So many of you dive back in the game and Brice & I went trough all of your creations, screenshots, videos, reviews and, of course, feedbacks. [h3]Balancing the terra tokens system[/h3] We saw a lot of feedbacks addressing the "grind" of the space trading system. It was meant to give a challenge to players that were already in the end game, but indeed, could be perceived as too much grind for more casuals players. We decided to balance the terra tokens system by [b]increasing the price of tradable items[/b] and slightly lowering the amount of tokens you can loot from meteor events. Reducing the RNG and giving you more control over how you acquire tokens. We acknowledge that players who gained tokens with the old values can feel a bit frustrated, but we believe that this will be more fun for everyone and better suited for updates to come. [img]{STEAM_CLAN_IMAGE}/39373700/9daeccec71a178381d86afe759f8c7b16ea44175.png[/img] Furthermore, We added two new items to buy : a [b]new squared 3x3 habitat[/b] (by popular demand) and [b]a new tree seed.[/b] [h3]Fixing bugs [/h3] For big updates, we like to give you as much content as we can. But sometimes, focusing too much on content can prevent us from fixing bugs. So we fixed a lot of little bugs and inconveniences that our amazing community patiently asked us to adress. One big request that we added was [b]the ability to dismantle doors and windows without deconstructing the whole habitat[/b]. We added [b]a new brightness slider[/b] in the option menu. We [b]improved drones[/b] to avoid them stopping or going all at once in the same storage. We improved some UI and made improved performances of auto crafters. [img]{STEAM_CLAN_IMAGE}/39373700/e0ba78a63946dd88fffff6288cb93161384b44ed.png[/img] We hope this will improve your experience with the game! Thanks once again to everyone supporting us, giving feedback, reviewing the game, and sending us good vibes! Happy terraforming! [i]If your game is not up to date, restart Steam to download the latest version (v0.8.010)[/i] [i]If you have any troubles or bugs, update or disable any mods in use[/i] [h2]Full Changelog - v0.8.010 - "Space Trading" patch #1 [/h2] [list] [*] Increase tradable items values by 2.5 times (more or less) [*] Slightly reduce the chances of getting tokens in specific meteo events (dropping containers) [*] Windows and doors can now be individually dismantled (Thanks for the wait everyone!) [*] Fix a bug where multiple drones would go for the same demand slots (thanks to @Yukimaia on reddit, and @H on steam forums) [*] Fix a bug where drones would stop working (thanks to everyone who sent me their save files) [*] If you send directly terra tokens in the trade rocket, you will gain the amount when the rocket is back (thanks to @suxov_05 on steam reviews) [*] New Brightness option slider (thanks to @Sedin on steam forums, and everyone who asked for it) [*] New item to buy via token : Pod 3x3 without rounded corners [*] New item to buy via token : Tree seed Rosea [*] The "Not enough power" alert will pop every 60 seconds if the power is lacking [*] Improve space trading UI [*] Fix the bug where information panels would not hide automatically [*] Building on trade platform is now possible [*] Remove recolt notifications when a drone harvests a vegetable in food growers (thanks to @MisterNBD on discord) [*] Reduce base health consumption in hardcore mode [*] Increase prices of tradable eggs and larvae to avoid easy increase [*] Reduce chances of flying frogs [*] Increase the size of the uranium cave in the orange desert [*] Slightly change price of items to buy via tokens [*] Increase default mouse sensitivity [*] Fix wording and localization issues [*] Improve autocrafters performances by not making them compute all at once [*] Forces the application of user settings when loading to prevent some users from having to reapply their settings every time /!\ If you experience problems with your key bindings, verify the key bindings in the options menu [*] Reduce brightness of T2 locker storage (Thanks to stush2, AWZRULZ and others) [*] Improve world, fill holes, fixes floating rocks, fix water glitches, etc... [/list] [h2]Stay in the loop[/h2] As always, don't miss any informations about Planet Crafter and Miju Games : [list] [*] [url=https://store.steampowered.com/developer/MijuGames][b]Follow us on Steam[/b][/url] [*] [url=https://mijugames.com/pages/planetcrafter/subscribe.html][b]Subscribe to our newsletter[/b][/url] [*] [url=https://www.youtube.com/c/MijuGamesStudio]follow us on youtube[/url] and on [url=https://twitter.com/MijuGames]twitter[/url] [*] [url=https://www.reddit.com/r/theplanetcrafter/]Join the official reddit[/url] [/list] [b]See you soon, and good terraforming! [/b] Amélie for Miju Games https://store.steampowered.com/app/1284190/The_Planet_Crafter/