Balancing and Multiplayer Update!

[list] [*] Remote Play compatibility has been added [*] Shoulder buttons on gamepad now control weapon slots (press either to switch, or both simultaneously to link weapons.) [*] Reduced "Slice-N-Dice" achievement count for completion [*] Fixed a few levels in which the player could get stuck [*] Removed weapon upgrade from level 2-4 [*] Switched spike position in level 3-7 to help prevent player self-destruct [*] Balanced Item/Shield/Weapon drop rate [*] Corrected some messaging typos [*] Shortened timer on title screen before story auto plays [*] Player 1 is now always controlled by gamepad 1 and player 2 by gamepad 2 [*] Fixed error causing menus to freeze if player 2's controller connected during gameplay. [*] Enemies now drop energy even if the player's energy bar is full [*] Fixed glitch causing Areas to relock after completion if the player went back to an earlier area and beat the boss. [*] Increased check timer when controllers are unplugged/plugged in to help lag error in steam connected controllers (recommend direct connected Xbox controllers for best experience) [*] Fixed error causing enemies to never drop items in the level editor if the last area played was the tutorial. [/list]