Balance Patch v4.0.17

Idol Showdown

Made by hololive fans, for hololive fans. Idol Showdown is the definitive fan-made hololive fighting game experience, powered by rollback netcode. Engage in exciting duels as your favorite hololive talent and prove once and for all who the strongest idol is using the game’s easy-to-learn controls.

[b]System[/b] Online: - Readded public lobbies and online lobby search - Improved frame times for online UI: - Added 'POLtato PC' Mode. This setting should remove UI elements that may cause strain on some devices. - Compressed UI elements - Optimized stage object updates Shop: - Added banners and oshi marks for Hololive English Justice [b]Gameplay[/b] Characters - Korone: - 5H: Forward movement removed, hitbox reduced - 2M: Recovery reduced by 1f - 3H: Startup reduced by 2f - 3H: Low profiles 1f sooner - 214L: First 3 hits, Level 1 -> Level 3 - 214L: Pushback on last hit reduced - 214H: Hitstop reduced (3f -> 1f) - 214H: Startup reduced (23f -> 19f) Aki: - 3H: Low profile removed, pushback on block reduced - 28H: Distance lowered to same as 28L. Added 10 frames recovery. - 236H/214H: Projectiles now destroyed when Aki is hit. - 2M: Decreased upwards and downwards hitbox; increased extended hurtbox in all directions - 3M: Recovery increased by 5f Ollie: - 22M: SC gain reduced (2 -> 1) - 214L/M: SC gain increased (3 -> 6) Suisei: - 236L: Attack level increased (2 -> 3) - 2M: Startup reduced by 1 frame Botan - 4H: Fixed bug where move would whiff on 22L moves. Now forces stand. Ina: - Walk speed increased (11.2 -> 12) - Charge time is now 30f. All shortcuts, and the halo/book, both use 30f. - 2L: Hitbox increased. - 2H: Now locks in if hit at the lower part of the tentacle. - 4H: Air block knockback increased. - 4H: Extended hurtbox lowered. - 5H: Active frames increase (2 -> 3) - 5H: Recovery frames decreased (26 -> 25) - 5H: Extended hitbox before startup frames removed - 5H: Extended hurtbox reduced Collabs - Kiara: - Call-in: Startup time increased 10f Subaru: - Off-collab: Cost increased (2 -> 3 bars) Kaela: - Off-collab: Fixed bug where buffs applied would sometimes turn character around. AZKi: - Call-in: Fixed bug where characters hit by pin would sometimes become actionable before second pin hit. Ame: - Off-collab: No longer destroys projectiles. - Off-collab: Attempted fixes for bug where time slow would be applied infinitely. Moona: - Off-collab: No longer destroys projectiles. Miscellaneous gameplay: - Disabled the ability to 'macro cancel' a normal into a burst. This should remove the bug where characters could burst out of hitgrab supers. - Moved screen freeze on grab break to after characters are separated.