Balance Patch & Future Content Plans

[h2]v1.1.0 - Balance Update 1:[/h2] [h3]General:[/h3] [list] [*][b] Timed Mode[/b]: Dungeon Entrance (first level) enemies are now 5 seconds slower. [*] [b]Orc Priest[/b]: HP increased to 2. No longer creates Skull tiles at the start of combat, but every turn instead. [*] [b]The Head Summoner[/b]: Now always summons Elementals every 8 turns/25 seconds. Encounter also now ends when Summoner dies (All summons disappear). [*] [b]Mummy[/b]: Tiles are now unwrapped when dying with another enemy still alive. [*] [b]Pharaoh's Sarcophagus[/b]: No longer creates skull tiles or burns the bottom row. Now spawns Mummies much more frequently (max 2). Encounter still ends when Pharaoh dies. (All summons disappear). [*] [b]Nytemare[/b]: Increased chance to appear in normal mode. [*] [b]The following enemies are now immune to attack knockback[/b]: The Blacksmith, Orc Priest, The Head Summoner, Ancient Lich, Vault Keeper, Formicid [/list] [h3]Spells:[/h3] [list] [*] [b]Transpose[/b]: Now has unlimited charges. [*] [b]Knife[/b]: Changed casting condition to [two ordered matches of the same color]. [*] [b]Murder[/b]: Changing casting condition to [30x random color]. [/list] [h3]Relics:[/h3] [list] [*] [b]Investments[/b]: Cost increase per relic reduced. [3 -> 1 tiles] [*] [b]Crown of Torment[/b]: Self-damage is now slower. [5 -> 6 turns] [*] [b]Ogre Club[/b]: Stun duration reduced. [2 -> 1 turns], [5 -> 3 seconds]. (Stun still prevents enemies from healing) [/list] [h2]Future Content Plans:[/h2] A future free content update is planned to be released some time early this summer. The update will feature a bonus [b][i]end-game campaign[/i][/b] with a handful of [b]new branches, enemies, and treasures[/b]. Stay tuned for more information as it approaches! As usual, all feedback and issue reports are welcome in the [url=https://steamcommunity.com/app/2323980/discussions/]Steam Community Forum[/url] or the [url=https://discord.gg/Dy5C7PKNq2]Discord server[/url]. Thanks for playing, and good luck!