[h2]v1.1.0 - Balance Update 1:[/h2]
[h3]General:[/h3]
[list]
[*][b] Timed Mode[/b]: Dungeon Entrance (first level) enemies are now 5 seconds slower.
[*] [b]Orc Priest[/b]:
HP increased to 2.
No longer creates Skull tiles at the start of combat, but every turn instead.
[*] [b]The Head Summoner[/b]:
Now always summons Elementals every 8 turns/25 seconds.
Encounter also now ends when Summoner dies (All summons disappear).
[*] [b]Mummy[/b]:
Tiles are now unwrapped when dying with another enemy still alive.
[*] [b]Pharaoh's Sarcophagus[/b]:
No longer creates skull tiles or burns the bottom row.
Now spawns Mummies much more frequently (max 2).
Encounter still ends when Pharaoh dies. (All summons disappear).
[*] [b]Nytemare[/b]:
Increased chance to appear in normal mode.
[*] [b]The following enemies are now immune to attack knockback[/b]:
The Blacksmith, Orc Priest, The Head Summoner, Ancient Lich, Vault Keeper, Formicid
[/list]
[h3]Spells:[/h3]
[list]
[*] [b]Transpose[/b]: Now has unlimited charges.
[*] [b]Knife[/b]: Changed casting condition to [two ordered matches of the same color].
[*] [b]Murder[/b]: Changing casting condition to [30x random color].
[/list]
[h3]Relics:[/h3]
[list]
[*] [b]Investments[/b]: Cost increase per relic reduced. [3 -> 1 tiles]
[*] [b]Crown of Torment[/b]: Self-damage is now slower. [5 -> 6 turns]
[*] [b]Ogre Club[/b]: Stun duration reduced. [2 -> 1 turns], [5 -> 3 seconds]. (Stun still prevents enemies from healing)
[/list]
[h2]Future Content Plans:[/h2]
A future free content update is planned to be released some time early this summer.
The update will feature a bonus [b][i]end-game campaign[/i][/b] with a handful of [b]new branches, enemies, and treasures[/b].
Stay tuned for more information as it approaches!
As usual, all feedback and issue reports are welcome in the [url=https://steamcommunity.com/app/2323980/discussions/]Steam Community Forum[/url] or the [url=https://discord.gg/Dy5C7PKNq2]Discord server[/url].
Thanks for playing, and good luck!