Balance patch 180.15

Hello, necromancers! We keep collecting feedback from players and make appropriate adjustments. Today we have a patch with minor balance changes. Also, we've fixed a bug with Chinese localization! Sorry for the inconvenience caused by this issue. Here is a balance changelog: [b]Minions[/b] [u]Skeleton:[/u][list] [*] Baseline Accuracy changed from 96 to 100 [*] Baseline Luck changed from 9 to 10 [*] Baseline Evasion changed from 0 to 10 [/list] [u]Zombie:[/u] [list] [*] Baseline Vigor changed from 120 to 125 [*] Baseline Resistance changed from 8 to 10 [*] Baseline Luck changed from 12 to 16 [/list] [u]Banshee:[/u] [list] [*] Baseline Evasion changed from 24 to 30 [/list] [u]Bride of Iratus:[/u] [list] [*] Baseline Evasion changed from 5 to 12 [/list] [u]Head Hunter:[/u] [list] [*] [i]Vorpal Slash[/i]: chance of immediately kill changed from 5% to 6% [*] [i]Abundant Harvest[/i]: chance of immediately kill changed from 2% to 3% [/list] [u]Lich:[/u] [list] [*] Baseline Attack changed from 23-24 to 25-26 [*] Baseline Dread changed from 24-28 to 26-30 [*] [i]Sacrifice[/i]: Vigor restored changed from 20 to 30 [*] [i]Cannon Fodder[/i]: Vigor restored changed from 25 to 40 [/list] [u]Lost Soul:[/u] [list] [*] Baseline Attack changed from 22-26 to 24-28 [*] Baseline Dread changed from 20-24 to 22-26 [/list] [u]Ghoul:[/u] [list] [*] Baseline Attack changed from 22-28 to 24-30 [*] Baseline Dread changed from 20-25 to 22-28 [*] Upgrade Attack bonus changed from 2 to 3 [/list]