Embark on an extraordinary adventure through the perished world of Penumbra to explore unique temples filled with increasingly difficult 3D platforming challenges, diverse enemies, quests, collectibles, and more. Slash daunting adversaries, leap through deadly traps and master the art of movement.
Hi everyone!
We're super excited to release our biggest update so far, the [b]Balance of Justice Update[/b]!!!
These last couple of months we set out to further analyze players' experiences, streams, reviews and gather all the feedback that we could. With all that in mind, we've worked on game improvements, enhancements, balancing, bug fixes, accessibility and new features!
[b]The Balance of Justice Update includes:[/b]
[list]
[*] New Alpha Umbra tunic
[*] Controller mapping for PC and Consoles
[*] Level design & intended path improvements
[*] Difficulty improvements and balancing
[*] Enemy and bosses position adjustments
[*] New filters for Camera Mode
[*] Environment art enhancement (polish and new props)
[*] Light improvements
[*] Post process enhancements
[*] Vfx and material clean up & improvements
[*] Fine mesh tuning in several areas
[*] Sound improvements and additions to some enemies, vfx and areas
[*] Reverb polish
[*] Umbra voice adjustments & polish
[*] Difficulty mode improvement and changes: Regular, Hard and Brutal
[*] Added difficulty descriptions
[*] Lasers can now be parried
[*] Bosses hit react animation improvement
[*] Ground Gru improvements
[*] Game percentage fine tuning
[*] Spin attack charge consistency [not lost with other interactions]
[*] All cutscenes are skippable once the game is beaten
[*] All pouch limits increased by one
[*] All quests now update correctly
[*] Golden lust spirit radius increased
[*] Added an elevator in the graveyard
[*] Several code tool fixes
[*] File duplicate and renaming
[*] New Blue Fire desktop icon
[*] Discord Server link added to the main menu
[*] Tons of bug fixes and general clean up for: audio, cameras, collision, localization, npc’s, safe points, item location, voids and more.[/list]
Blue Fire has changed and improved so much since launch thanks to all the constructive feedback we've gotten, so we hope you enjoy this update and look forward to hearing more feedback from you all. Remember to share it on our [url=https://discord.com/invite/bluefire]Discord[/url]. :)
Cheers!
Robi Studios