Balance changes and bug fixes

Kingdom Rush Vengeance - Tower Defense

It's payback time! Lead your mighty dark army and make the Kingdom tremble with every step. Build powerful towers, choose your arsenal for destruction, and find the deadliest combination - train legendary heroes and lead them to victory!

[img]{STEAM_CLAN_IMAGE}/38525140/a998ffb5848c1c079c7e2a047259db8d4e1383f7.jpg[/img] Hey, Rushers! While working on the Hammerhold Campaign, we thought, "Why not make things even more awesome?" So, we've smoothed out some pesky bugs and tweaked the balance, all thanks to your suggestions. You don't need to purchase the DLC to see the upgrades. Curious? Check out the changes below. [h2]BALANCE CHANGES [/h2] [list] [*] Crow damage 1/2 -> 2/4 [*] Demon Guard melee 4-8 -> 6-10 [*] Demon Guard lifetime 12s -> 18s [*] Demon Guard death explosion damage 10/40 -> 20/50 [*] Orc Shaman damage 4-20/10-55/20-110/35-190 -> 4-20/12-55/25-110/40-190 [*] Static Shock damage 3-13/6-26/10-38 -> 5-20/10-35/15-50 [*] Rocket Riders damage 7-10/20-29/40-58/64-92 -> 8-12/23-33/46-68/74-104 [*] Minefield cost 300/300/300 -> 225/225/225 [*] Biggarang damage 27-49/32-60/43-81 -> 30-55/35-65/45-90 [*] Abrasive Heat range 400 -> 530 [*] Blazing Gem level 1 damage 2-4/4-8/6-12 -> 2-4/4-7/6-10 [*] Blazing Gem level 2 damage 6-9/12-18/18-27 -> 6-9/11-17/16-25 [*] Blazing Gem level 3 damage 10-16/20-32/30-48 -> 10-15/20-30/30-45 [*] Blazing Gem level 4 damage 16-24/32-48/48-72/64-96 -> 14-22/30-44/44-65/58-88 [*] Grim Cemetery level 4 default spawner cooldown 15s -> 12s (matches other levels) [*] Bloated Corpses cooldown 12s -> 3s [*] More monks cost 350/350/350 -> 175/175/175 [*] Ignis Altar damage type physical -> explosive [*] Ignis Altar puddles now stack [/list] Find the full Changelog complete with bug fixes [url=https://github.com/cigumo/krvi/wiki/Changelog#v11540--18-12-2023-steam---testing]here[/url].