Badass Bravado beta

I'm pleased to announce the first beta build in the Badass Bravado update! Build 111 includes the following: [list] [*] Faster player projectiles [*] Proper pixel art animations for many of the VFX (player foot impact, fire, explosions, flamethrower, rocket thrusters, etc.) [*] Various other visual improvements (improved particle effects, muzzle flash, backgrounds, etc.) [*] More physics effects for explosions (i.e. launching debris, such as crate slats) [*] By popular demand, explosions now hurt enemies (i.e. you can get an extra hit off by shooting a grenade as it's spawning from an enemy) [*] No more "damage per second" stuff: everything does an even 25% damage to the player, with a brief invincibility period afterwards (much more predictable/fair) [*] [*]Seamless switching between keyboard/mouse and gamepad (single player only) [/list] Known issues/caveats: [list] [*] 2 player has not yet been tested [*] Switching between keyboard/mouse and gamepad does not update UI elements [*] Save data format and location has changed, existing save data will not be preserved [*] No Cloud Save for new format/location (yet) [/list] You can find this in the beta branch, where I'll be working for the next little while.