BackSlash Update 1.2

BackSlash

BackSlash is a spell casting brawler featuring style-mixing, arena destruction, and accelerating duels. Combine two styles to plunge into a dance of destruction through flying blades, bone breaking punches and devastating spells.

[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30416341/67649d8c37740e0bef6b83442e91fe1a8cd0f9e3.png[/img] [h1]BackSlash - Update note 1.2[/h1] Dear BackSlashers It took a while to update since I work on a new game, but here is a small update! A very quick brush up, a new quick match map and a bunch of things I wanted to fix for a long time. I got some precious feedback from a lot of players and I am considering it seriously. BackSlash can be improved in many ways ! Thomas [h1]Content[/h1] [list] [*]Added "Caves", a new map for the quick match mode. [*]The chicken now has a rare chance to be replaced by the Duck. The Duck attacks and explodes, but his meat gives a permanent melee damage buff. This actually is a collaboration we planned with our buddy Landon Podbielski, a great guy and the creator of Duck Game. [h1]Features[/h1] [*]The AI level can now be selected (I,II,III) with the Up button, from the clan selection menu. AI level tweaks delays between input actions time and "breaks" that the AI takes, attacking range precision, etc... The AI also has a (super simple) "secret" perk that affects his general behavior. [*]Chinese beta translation is now available ingame. [b] Huge thanks to Anjet Hsu for his translation.[/b] [h1]Rework / Balance[/h1] [*]Reworked the Blade Whistle clan passive,"Iron Storm" as it was too random, and killed the fun. Casting a spell now creates a spirit blade that sticks around the Blade Master. When he gets midlife, all his spirit blades are lit and ready. At the next spell he casts, all the blade will be projected forward one at a time.The Blade Master's tactic is now to cast as many spells as possible and survive with high HP, giving him a peak of power in midgame. It forces his enemies to be very agressive on the early game or bet all on a reliable late game. [*]To counterbalance the OP passive, Blade master has a bit less base HP and move speed. [*]Power Spheres deals slightly more damage (on defensive spheres and energy wall) [*]Fluid bursts (Power Clap and Bull Clap) cause more damage. [*]The final boss was slightly nerfed. [h1]Fixed bugs[/h1] [*]The blade whistle passive would sometimes not even work. [*]A rare bug would sometimes critically block a fighter forever. It should be fine now. [*]When a fighter was in rage state, the other fighter's animation was not working. [*]Replaced two reversed text entries into settings. [*]Missing Korean entries added. [h1]Polishing[/h1] [*]Added music or jingles in menus here and there. [*]The joypad now works in menus. [/list]