Auto LOD Generation In Character Mods! - Mod News

Ultimate Epic Battle Simulator 2

Welcome to Ultimate Epic Battle Simulator 2, the most ridiculous and insane battle simulator in existence! Create eye watering battles with hundreds of thousands, even millions of characters on screen! Jump into multiple campaigns in game or player made, or play in sandbox mode and FPS invasion

Hello everyone. We wanted to give modders a sneak peak into progress of mod support for characters. In UEBS1 LODs(Level of detail) and polygon optimization was completely up to the modder making the character. This was problematic for many users since many people do not have access to the tools required, or the experience required. Great news! Modded characters are now completely automatically optimized procedurally in game. not only does the system automatically crunch and remove polygons for distant characters, but it's even smart enough to identify objects (such as weapons and shields) that can be easily turned into sprites to ensure those small details are preserved at long render distances, all while keeping frame counts up. We look forward to the first update for mod support and we cannot wait to see your work! Screen shot shows the results of completely automatic LOD generation. Note the shield and spear were turned into 2D sprites. [img]{STEAM_CLAN_IMAGE}/39718219/e48a79bfecc93a0c3ac17fa5f8aa3a33fbdfe812.jpg[/img]