The newest riveting installment in the epic Under Night In-Birth saga rises from the Abyss! Improved visuals and battle system! Witness the curtain fall on the tale of the Hollow Night. Vie for supremacy through exhilarating combat and a deep, robust battle system!
This update to version 1.11 mainly fixes issues that occurred in version 1.10 and adjusts moves which were not effectively strengthened or weakened as intended.
■Battle Updates
Fixed an issue where the minimum base damage for EX Moves and Infinite Worths in certain combos was higher than intended. This fix brings the base damage to the same value as those intended for patch 1.10.
Fixed an issue that made it necessary to input commands as if facing in the opposite direction after the opponent had moved behind your character. For example, Linne’s →+C>→+C, had to be input as ←+C instead of →+C if the opponent went behind your back between the two inputs.
Fixed an issue where the application would crash when KOing an opponent with a specific combo. Reduced the rendering processing load for some characters’ Infinite Worth and Infinite Worth EXS.
■Hyde
Reduced knockback when ↘+B connects with a grounded opponent. This is to address the fact that combos such as ↘+B>C>↓↘→+B would not always work after the move hit at max range, despite our efforts to improve the move’s reach.
■Yuzuriha
When [Sougetsu Ittou-Ryu et cetera! Ten’i Muhou] (↓+B+C) whiffs, it now transitions to a special landing animation that cannot transition to [Iki Seishin no Kamae]. This is in addition to the adjustments that were made to weaken the move, by making it easier to whiff and more risky to use, as it had remained just as potent after whiffing.
■Chaos
Expanded the base of the hitbox for his Steer Ender (A+B when attack hits) behind him. This is to address the fact that it was likely to whiff during specific combos.
■Enkidu
With [Demonic Formation] (→+B+C) and Increased [Demonic Formation] (→+B+C), we’ve made it so that the animation does not play multiple times when enduring the opponent’s attacks. This is to address the issue where Enkidu could unintentionally become unable to move when enduring multiple hits.
Changed the way the opponent is knocked back when hit with Increased [Demonic Formation] (→+B+C). We had changed the knockback on the ground to increase the reward when it hit as the first move in a combo, but this made it harder to use overall, so we have adjusted it again.
■Kuon
Fixed an issue where a specific input would launch the normal throw’s animation even if the throw had missed.
Fixed an issue that caused the additional input →+B>→+B to make you turn around and attack when the opponent is behind Kuon.
■Uzuki
Fixed an issue where the opponent would be unable to follow up even if the EX version of [Ride on Bone] (↓↘→+C) did not hit.
Fixed an issue where her icon would appear as not active if the poisonous gas from [Bag of Secrets] (↓+B+C) hit the opponent while it was already active.
Fixed an issue that made Creeping Edge (↘+D) not have a counter attribute.
■General Updates
Fixed an issue that prevented the background music in Customization mode to play.
Fixed an issue that caused some text to not display correctly when the language was set to English.
Fixed other minor issues.