Uncover the secrets of an oil refinery operated by an obscure organization in this short, atmospheric narrative adventure.
Hey everyone,
As we get further from the "Umbilical Pre-Release" demo, we've returned to the drawing board on several systems, narrative elements, and other details. As previously mentioned, the demo was pieced together quickly to help promote Thou's album release, largely using assets we had on hand. With more time and flexibility, we can fully explore more ambitious ideas and synthesize them with systems and features from other projects we've been testing out over the past couple of years.
We've begun adding more varied terrain to the game, including an open, exploratory wetland environment featuring verdant bottomlands and bayous. We're also implementing a world map to fast travel between locations. This map may also be used for smaller text-based environments and vignettes, though we're still very early in exploring these concepts.
Our recent focus has primarily involved creating an atmospheric system that enables us to quickly and easily alter the lighting, weather conditions, and other elements to create a rich and dynamic visual landscape.
Below I've included a short video demonstrating some of these new features. If you're interested in following the development of this project more closely, I've been publishing monthly devlogs to our [url=https://www.patreon.com/geographyofrobots]Patreon[/url].
[previewyoutube=YgqNp9IknrE;full][/previewyoutube]
We hope to have made enough progress by the end of the summer to update the Steam page with a new set of assets and plot information. We look forward to sharing our progress when that time comes.
Thank you as always for your support,
Geography of Robots