Astrodogs 2.0 brings Voice Acting into the fray!

Astrodogs

Astrodogs is an on-rails arcade action game featuring a cast of space dogs that have to save the galaxy from WOOFER, a corporation that controls everything. Also ran by dogs.

Ayo! As it's my first time writing here, I guess introductions are in order. I'm ZeoFox, one of the newest members of DMT, here to bring you the patch notes for Astrodogs 2.0 Without further ado, here are the major changes and additions to the game: -Voice Acting: All characters are now fully voiced! This will breathe new life into each of them and will allow you to enjoy the story and dialogues without missing a beat of action! Revised Script: In-game dialogues have been more than doubled, providing more insight into every character, the story and the Universe! Rebalanced Stages: Some levels (looking at you "Very Satellite") were previously off on the difficulty curve, causing a lot more Game Overs than intended. Enemy numbers and placements have been altered for a smoother experience. Which also ties into... Better Controls: Whether playing with Mouse & Keyboard or a Controller, adjustments have been made to ensure movement is precise, while keeping the overall feel of the ship smooth. The Mouse Sensitivity slider's range has been increased, for more precise adjustment of your desired movement speed. And speaking of the ship's feel: Smoother Animations: The animation of the ship's pathing has been changed, smoothing its movement while turning and playing a bit more with its rotations. Now, the ship also tilts to the side while moving horizontally. Motion Blur: A slight Motion Blur effect has been applied to the game, increasing the sense of speed for fast moving objects, such as bullets, missiles, and of course your own ship. Easier unlockables: Overall, prices at the Shop have been decreased, for a steady pace of unlocks. You still need to rack up points during stages to get everything though. Speaking of unlockables... ???: A new type of collectible has been added to the game. You may have spotted it while watching version 2.0's trailer. They are one of two new ways to gain access to Astrodogs' true ending. Each of these collectible items will be hidden, but it'll be easy to keep track of which ones you've acquired from the Level Selection screen. That should about cover all major features of this update. Other than that, bugfixes have been applied and some optimizations have been made to ensure the game runs steadily. It's taken a long while, but we're all very excited to finally bring you this update, which we hope you'll enjoy playing as much as we enjoyed working on it. On a personal note, the effort put in by the Voice Actors has done a lot to bring the game together, I hope you'll have a lot of fun listening to them! Anyway, thank you all for reading, and more importantly, for giving Astrodogs a chance. Take care and we'll see you soon! -ZeoFox